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Weapon Mastery
Every martial character now has access to Weapon Mastery — a set of special properties tied to specific weapon types that add a new layer of tactical decision-making to every encounter.
Fighters, Barbarians, Paladins, Rangers, Rogues, Monks, and all three new classes gain Weapon Mastery at Level 1.
| PROPERTY | EFFECT |
|---|---|
| Cleave | On a hit, make an additional attack against a second creature adjacent to the first. |
| Graze | Even on a miss, deal damage equal to your ability modifier. |
| Topple | Force a Constitution save or knock the target Prone. |
| Nick | The Light property allows an extra attack without consuming your Bonus Action. |
| Vex | On a hit, gain Advantage on your next attack against the same target. |
| Slow | On a hit, reduce the target's Speed by 10 feet until the start of your next turn. |
| ↩ Push | On a hit, push the target 10 feet away from you. |
| Sap | On a hit, the target has Disadvantage on its next attack roll. |
| Flex | Use this weapon one-handed or two-handed for different damage dice. |
| CLASS | LEVEL GAINED |
|---|---|
| Barbarian | Level 1 |
| Fighter | Level 1 |
| Monk | Level 1 |
| Paladin | Level 1 |
| Ranger | Level 1 |
| Rogue | Level 1 |
| Gunslinger (new) | Level 1 |
| Illrigger (new) | Level 1 |
| Artificer (new) | Level 1 |
Each weapon type in the game has one or more Mastery properties assigned to it. When your class grants Weapon Mastery, you choose which property to activate for each weapon you're proficient with.
This adds a layer of pre-combat decision making — do you want Cleave for crowd control, Vex for consistent damage, or Topple to set up your allies?
Weapon Mastery interacts directly with several class features, including the Fighter's Tactical Master (Level 9) and the Rogue's Cunning Strike (Level 5).