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@github-actions github-actions released this 31 Jul 07:40
7440c4f
  • PR: #1755 Gaming Device update by KheirFerrum
  • PR: #1784 Sort Character Creation skills in menus by KheirFerrum
  • PR: #1831 Add comments to ugly code by KheirFerrum
  • PR: #2095 [DDA Port] port compose.py by scarf005
  • PR: #2126 Label PRs automatically by scarf005
  • PR: #2125 Make sneakers less warm by scarf005
  • PR: #1623 Suggest to use json validator for modders. by AngelicosPhosphoros
  • PR: #2338 Update badge text to stable 0.2 by scarf005
  • PR: #2273 Remove bashing weapons from Montante by Krwak
  • PR: #2553 build: Add deno typescript support to repository by scarf005
  • PR: #2618 Rehydrated fruit for fruit wine must recipe by RoyalFox2140
  • PR: #2631 Torso slot bags coverage halved by RoyalFox2140
  • PR: #2633 Adds engine controls to electronic controls & tweaks portable generator by MrLostman
  • PR: #2543 Weapon Category tweaks. by KheirFerrum
  • PR: #2621 Fix weird speed buff/penalty stacking. Add Speed Mult. Update Character display for speed. by KheirFerrum
  • PR: #2598 Touchups to spellcasting behavior and UI by chaosvolt
  • PR: #2381 Increase damage and armor penetration of 84x246mm and RPG-7 ammo. by LucioFurnari
  • PR: #2610 Helipad on hospital roof by chaosvolt
  • PR: #2649 Aftershock butcher fixes by RoyalFox2140
  • PR: #2645 Grammar fixes to appearance mutations by RoyalFox2140
  • PR: #2656 Broken Generator deconstruct port from DDA by RoyalFox2140
  • PR: #2655 Urban_Development pt.1 - Sewer & Foundation Renovation by Zlorthishen
  • PR: #2653 fix: incorrect temperature for vehicle parts by scarf005
  • PR: #2648 Reimplement and rebalance post-apoc professions by chaosvolt
  • PR: #2660 ci: add problem matchers by scarf005
  • PR: #1681 feat: directional bullet animation by scarf005
  • PR: #2482 Add Essential field to Body Parts. Rework Repair Nanobots and NPC first aid action. by KheirFerrum
  • PR: #2664 Auto-move uses distraction manager, prompts on danger-close by chaosvolt
  • PR: #2668 Added tool category to blood draw kit by AniDemi
  • PR: #2669 feat: allow changing gender in debug menu by scarf005
  • PR: #2674 Magic.md documentation update by RoyalFox2140
  • PR: #2671 feat: allow installing non-sterile CBM when Infection Immune by scarf005
  • PR: #2521 More mission descriptions, fix FEMA mission by chaosvolt
  • PR: #2539 Weapon category adjustments by chaosvolt
  • PR: #2665 Prevent range 1 from diagonal-z-attacks by Coolthulhu
  • PR: #2683 Removed "to_hit" from punch dagger by yay855
  • PR: #2681 Infection Immune now also affects self-installs when enabled by chaosvolt
  • PR: #2677 Consistent naming for power armor items by chaosvolt
  • PR: #2601 feat: Rule Of Cool explosions v0.2: Made of explodium by scarf005
  • PR: #2640 Rule of Cool explosions v0.2: Impressive Pyrotechnics by DeltaEpsilon7787
  • PR: #2685 Fixed computers not spawning properly in hospitals by AniDemi
  • PR: #2676 No stripping non-ally NPCs. by KheirFerrum
  • PR: #2682 ci: use concurrency in documentation by scarf005
  • PR: #2336 Rebalance and increased use of leech plants by chaosvolt
  • PR: #2687 [DinoMod] fix CBM harvest by LyleSY
  • PR: #2696 Activate trap on force-moved enemies by MrLostman
  • PR: #2695 Remove the requirement for shallow pit for junk metal walls by MrLostman
  • PR: #2642 Routine i18n updates on 22 April 2023 by Coolthulhu
  • PR: #2643 Update laser_items.json by yay855
  • PR: #2710 Rule of Cool explosions v0.2: animation system fixes by DeltaEpsilon7787
  • PR: #2689 ci: use ISO timestamp for automated translation pull by scarf005
  • PR: #2694 feat(balance): buff speed and power usage of Joint Servo CBM by scarf005
  • PR: #2709 feat(content): allow rocks for (staff) sling, add {big,small} lead sling bullets by yay855
  • PR: #2714 fix(content): fallback sprites for sling bullets by scarf005
  • PR: #2701 fix(interface): remove color tags in game report by scarf005
  • PR: #2717 Aftershock atomic butter churn uncraft by RoyalFox2140
  • PR: #2719 Add more achievement variable checks by KheirFerrum
  • PR: #2713 Urban_Development pt.2 - Subway Connections by Zlorthishen
  • PR: #2708 Add weapon categories to more tools by chaosvolt
  • PR: #2716 Fixed impassable furniture stopping the player from climbing by AniDemi
  • PR: #2691 fix(i18n): metric bullets part 1: rename .223 -> 5.56x45mm by scarf005
  • PR: #2723 ci(i18n): fix date not showing on automated pulls by scarf005
  • PR: #2724 fix(i18n): metric bullets part 2: rename .308 -> 7.62x51mm by scarf005
  • PR: #2725 Atomic update by RoyalFox2140
  • PR: #2722 Routine i18n updates on 2023-04-29 by Coolthulhu
  • PR: #2727 Migrate out betavoltaic item by chaosvolt
  • PR: #2721 Engines with E_NO_POWER_DECAY flag lack engine power penalty by chaosvolt
  • PR: #2729 Add Kevlar Vest's Recipe by NobleJake
  • PR: #2730 Buff whip damage by NappingOcean
  • PR: #2731 Fix freezers on pizza_parlor.json by Xindage
  • PR: #2726 Implement use of E_NO_POWER_DECAY on top-tier engines/motors by chaosvolt
  • PR: #2663 Reworks and Reintroduced Micro Reactor & Radiation Scrubber CBM's by MrLostman
  • PR: #2733 avgas can be used in gasoline engines by RoyalFox2140
  • PR: #2575 Allow monsters to attack directly up/down by Coolthulhu
  • PR: #2736 Add seatbelts and 5-point harness items by RoyalFox2140
  • PR: #2735 Lycra migration into nylon by RoyalFox2140
  • PR: #2636 Follow-up usage of bread and condiment crafting quality by chaosvolt
  • PR: #2630 Rebalance SUS book itemgroups by chaosvolt
  • PR: #2738 Removed unrelated references by AniDemi
  • PR: #1705 Rework Bionic weapon selection and make BIONIC_GUNS work for NPCs. Fix NPC Aiming. by KheirFerrum
  • PR: #2728 refactor(infrastructure): simplify options panel code by scarf005
  • PR: #2739 Fixed basic power armor (No Hope) by AniDemi
  • PR: #2740 Clean up and rebalance microlab palette item spawns by chaosvolt
  • PR: #2745 fix(content): enable laser gunmods for v29 laser pistol by scarf005
  • PR: #2747 Update discriptions of micro reactors, override & radscrubber by MrLostman
  • PR: #2619 Enable AoE cone for shotgun-like shot ammo by Firestorm01X2
  • PR: #2744 Adjust monster density of labs vs microlabs by chaosvolt
  • PR: #2749 Minor fix for road warrior profession by chaosvolt
  • PR: #2750 fix: default font width should be 8 by scarf005
  • PR: #2746 Allow debug menu to directly spawn irremovable item mods by KheirFerrum
  • PR: #2753 feat: npc command to move them to given location by scarf005
  • PR: #2751 Merge helicopter scenarios into a single one by chaosvolt
  • PR: #2712 Repair Nanobots properly accounts for splints and mutations by KheirFerrum
  • PR: #2742 Weapon Value Caches properly update by KheirFerrum
  • PR: #2754 Cathedral Basement Renovation by Zlorthishen
  • PR: #2757 Reduced volume of the base MP5A2 and P90 by kebkebongit
  • PR: #2613 Improve organization of achivements, port skill achievements by chaosvolt
  • PR: #2760 Fixed electric chainsaw lajatang not working with UPS by AniDemi
  • PR: #2758 content: Add the Kickboxing Martial Art style by DrPariah
  • PR: #2768 Sling bullet/ball bearing recovery by yay855
  • PR: #2657 Encapsulate Character::weapon by Coolthulhu
  • PR: #2779 Update name and description of hauler bot by chaosvolt
  • PR: #2765 Routine i18n updates on 2023-05-06 by Coolthulhu
  • PR: #2777 build: explicitly add <cstdint> header by scarf005
  • PR: #2789 Fix the builds by joveeater
  • PR: #2780 Finally Ferals by Zlorthishen
  • PR: #2786 Fix targeting by KheirFerrum
  • PR: #2715 Unarmed weapons expansion by yay855
  • PR: #2672 refactor: registering actions/categories in action.cpp by scarf005
  • PR: #2810 fix: rename id of sai to sai_weapon by scarf005
  • PR: #2811 Craftable gyrocopter rotors by chaosvolt
  • PR: #2813 Add gyrocopter vehicle and profession by chaosvolt
  • PR: #2737 Fix gunmod checks by KheirFerrum
  • PR: #2774 refactor: obsolete RECOVER_N in favor of dont_recover_one_in by scarf005
  • PR: #2605 Water cannon can load acid by chaosvolt
  • PR: #2819 Routine i18n updates on 2023-05-13 by Coolthulhu
  • PR: #2781 Fix early mech dismount leaving you armed by chaosvolt
  • PR: #2792 Remove AoE from buckshot and flechette ammo until it's fixed by chaosvolt
  • PR: #2824 prevent spawm from linter bot by casswedson
  • PR: #2825 Fix large grid battery using wrong looks_like by chaosvolt
  • PR: #2759 Lab Finale Rework by MrLostman
  • PR: #2826 Sanity-check microlab leech plant spawns by chaosvolt
  • PR: #2832 feat: buff all water purification methods by 8x (250ml -> 2L) by scarf005
  • PR: #2775 Make more fields for bodyparts optional and copiable by KheirFerrum
  • PR: #2809 Further improvements/fixes to ferals by chaosvolt
  • PR: #2823 fix: main menu being unordered by scarf005
  • PR: #2837 Fix PARROT_AT_DANGER attack, proper quotes for new feral lines by chaosvolt
  • PR: #2814 Thick smoke can get through vehicles like other gases by chaosvolt
  • PR: #2822 feat: show cost on vending machine window by scarf005
  • PR: #2787 Fixes to Isherwood weapons and clothing by chaosvolt
  • PR: #2794 Make use of ferals in more specialized monstergroups by chaosvolt
  • PR: #2718 De-obsolete rail rifles by chaosvolt
  • PR: #2828 Craftable mech power cells, related recipe availability changes by chaosvolt
  • PR: #2831 Separate starting battery from mechs by chaosvolt
  • PR: #2838 Update last_world_pos considerations by KheirFerrum
  • PR: #2849 Routine i18n updates on 2023-05-20 by Coolthulhu
  • PR: #2845 Adjustments to mortar and pestle by chaosvolt
  • PR: #2773 Overhaul NPC AI weapon compares by KheirFerrum
  • PR: #2847 Expand recipe options for chili con carne by chaosvolt
  • PR: #2840 feat: drag heavier vehicles by scarf005
  • PR: #2670 Necropolis Updates by chaosvolt
  • PR: #2678 Supplementary Necropolis Updates by chaosvolt
  • PR: #2790 Further C.R.I.T. Expanion updates: clothing fixes by chaosvolt
  • PR: #2686 Old Guard expansion: a trip to the necropolis by chaosvolt
  • PR: #2827 Expand room variation of microlabs by chaosvolt
  • PR: #2830 Add inherit_flags to byproducts when crafting by mythosmod
  • PR: #2853 External tileset for easier maintenance of UDP (and later Ultica) by chaosvolt
  • PR: #2851 Shields can interact with ranged attacks, add some vanilla shields by chaosvolt
  • PR: #2857 Made forges have metal sawing properties by yay855
  • PR: #2856 Added in new shields by yay855
  • PR: #2858 External Tileset Update: Moar Shields! by chaosvolt
  • PR: #2859 Follow-up consistency updates for new shields by chaosvolt
  • PR: #2863 [DinoMod] cutting fixes for recipes by LyleSY
  • PR: #2815 Steam turbine vehiclepart and power plant location by chaosvolt
  • PR: #2861 Spring foraging by yay855
  • PR: #2865 Fixed shield flags by yay855
  • PR: #2866 Nonconductive swords with wooden handles by yay855
  • PR: #2867 Made loaded stick easier to make by yay855
  • PR: #2872 Added in recipe for rockwheel by yay855
  • PR: #2862 Rebalance bows to have specific ratios of damage to strength required, add two new ones by chaosvolt
  • PR: #2842 Explosions leave craters in the ground, update mapgen/MX craters accordingly by chaosvolt
  • PR: #2884 Allow riot officer and swat CQC to start with shields by chaosvolt
  • PR: #2846 Updates to repairing straw and wood items, repair with medical tape too by chaosvolt
  • PR: #2848 Update sheet metal acquisition/usage by chaosvolt
  • PR: #2868 Add command to pet menu for removing individual items from storage by chaosvolt
  • PR: #2893 Routine i18n updates on 2023-05-27 by Coolthulhu
  • PR: #2896 h and k by Zlorthishen
  • PR: #2898 Allow scrapping engine blocks for steel by chaosvolt
  • PR: #2901 Standardize use of lye and lye powder, smaller batch recipe by chaosvolt
  • PR: #2894 Fixes for vehicles over grass by chaosvolt
  • PR: #2900 Sanity-check effect of rough terrain on dragging light vehicles by chaosvolt
  • PR: #2902 Aftershock recipe time overrides removed by RoyalFox2140
  • PR: #2741 Obsolete unused laboratory fluff by chaosvolt
  • PR: #2878 Added more shields by yay855
  • PR: #2855 Make unloading faction owned items be considered stealing by mythosmod
  • PR: #2895 Add Animal Spawn Rate scaling factor option to Worldgen by mythosmod
  • PR: #2835 Rebalance scaling of micro and mini reactors by chaosvolt
  • PR: #2888 Expand lab/experiment mutation list by chaosvolt
  • PR: #2889 Fix Killer Drive trait not liking murder, not prompting on cannibalism by chaosvolt
  • PR: #2906 Fix Jenny Forcette Greeting by mythosmod
  • PR: #2912 Obsolete extra gallon jug recipe by RoyalFox2140
  • PR: #2883 Adjustments to collapsed shed map extra by chaosvolt
  • PR: #2885 Updates to low-tier wooden weapons by chaosvolt
  • PR: #2886 External tileset updates and documentation by chaosvolt
  • PR: #2881 Holsters/sheathes can now be unloaded by chaosvolt
  • PR: #2913 Magiclysm: Plastic Golems no longer regenerate by RoyalFox2140
  • PR: #2909 chore: mention code style on PR template by scarf005
  • PR: #2914 Add more parrot lines to ferals by chaosvolt
  • PR: #2918 Use rigid kevlar for more items, distinguish stats a bit by chaosvolt
  • PR: #2892 Scenario: The Lost And Damned by chaosvolt
  • PR: #2920 Broken/prototype cyborg rebalancing by chaosvolt
  • PR: #2919 Adjustments to bionic armor by chaosvolt
  • PR: #2922 Improvements to feral survivor and Mycus experience by chaosvolt
  • PR: #2926 More feral-related changes by chaosvolt
  • PR: #2928 Routine i18n updates on 2023-06-03 by Coolthulhu
  • PR: #2927 Fix vehicles turning bushes into pits by chaosvolt
  • PR: #2933 Fix RAS weapon range in target_ui by KheirFerrum
  • PR: #2929 Fix mutant scenarios adding an obsoleted trait by chaosvolt
  • PR: #2937 Fix cows being only a liter in volume by chaosvolt
  • PR: #2932 Shuffle overmap specials by joveeater
  • PR: #2940 Convert buckler to not inherit hand coverage from banded shield by chaosvolt
  • PR: #2402 Auto-eat sorts by spoilage by chaosvolt
  • PR: #2748 [Rdy?]Redo random NPC spawn chance by Coolthulhu
  • PR: #2943 Cots can be crafted & uncrafted by RoyalFox2140
  • PR: #2908 Assassination mission by Zlorthishen
  • PR: #2945 Update 10mm auto to use large pistol primers by chaosvolt
  • PR: #2946 style: typo in Lost To The Cataclysm profession by Empyrean-Heaven
  • PR: #2930 Rework wield_better_weapon considerations by KheirFerrum
  • PR: #2948 Fix how NPCs handle loose sheath/holsters by KheirFerrum
  • PR: #2931 Fix forgotten monster flag by chaosvolt
  • PR: #2944 Fix open safe spawning on indoor shrub in house variant by chaosvolt
  • PR: #2949 Make covers field be overwritten properly. by KheirFerrum
  • PR: #2950 Routine i18n updates on 2023-06-10 by Coolthulhu
  • PR: #2955 Magiclysm harvest fixes by RoyalFox2140
  • PR: #2957 Migrate construction recipes to soldering_standard by KheirFerrum
  • PR: #2958 Solar panel CBM no longer provides power at all times by Cyantime
  • PR: #2962 Reduce wet effects on morale to reasonable levels by Empyrean-Heaven
  • PR: #2961 Allow creation of cabbage seeds from cabbages by Relgar
  • PR: #2963 Tone down reduction in wetness morale a bit by chaosvolt
  • PR: #2916 Give Deft an attackcost bonus in exchange for costing 2 points by chaosvolt
  • PR: #2964 Some updates to obsolete mods just in case anybody uses them (like yours truly) by Empyrean-Heaven
  • PR: #2934 Add warning for smashing with glass item by KheirFerrum
  • PR: #2971 Add Weapon Category to makeshift hammer (same as stone hammer) by Empyrean-Heaven
  • PR: #2969 Sanity-checking construction components yet again by chaosvolt
  • PR: #2864 Move wielded item data to body part by Coolthulhu
  • PR: #2973 Fix grid constructions calling for solder twice by chaosvolt
  • PR: #2138 Recipes make more use of other fabric and leather options for handle or backing components by chaosvolt
  • PR: #2979 fix(L10n): make extracting bodypart fields optional by scarf005
  • PR: #2977 Port over anthill fixes by chaosvolt
  • PR: #2976 Fix cooked items counting as raw by chaosvolt
  • PR: #2953 Fix fire weapon messages failing to print by chaosvolt
  • PR: #2974 Allow cured hides/pelts for clay containers by chaosvolt
  • PR: #2869 Fix pickup key spoiling presence of loot in crates by chaosvolt
  • PR: #2850 Temperature for food that can rot is displayed in tagtext by chaosvolt
  • PR: #2980 Fix load error from undefined VERY_COLD flag by chaosvolt
  • PR: #2983 Allows NPC morale sources to decay by Cyantime
  • PR: #2982 Fix monsters noclipping through underground climbable terrain by chaosvolt
  • PR: #2984 Fixes some active item cache problems by joveeater
  • PR: #2952 Use bismuth in recipes, related ammo fixes by chaosvolt
  • PR: #2985 Updated crafting menu example with existing item by AniDemi
  • PR: #2987 Routine i18n updates on 2023-06-24 by Coolthulhu
  • PR: #2988 Fix display saying food is still cold after reheating by AniDemi
  • PR: #2994 Spawns manhole cover when manhole is pried by Cyantime
  • PR: #2993 Fix paper recipe making wrong amount by chaosvolt
  • PR: #2998 New Schizo Snippets by Empyrean-Heaven
  • PR: #2997 Port over change making elephant gun a double rifle by chaosvolt
  • PR: #2996 Make net and bolas recipes reversible by chaosvolt
  • PR: #2995 Make primer recipe more granular, add to component options by chaosvolt
  • PR: #2617 Rework woodcutting exertion to not use once-in-x-minutes by chaosvolt
  • PR: #3000 Update schizophrenia.json by chaosvolt
  • PR: #3002 Fix segfault when NPC is set to use silent weapons by KheirFerrum
  • PR: #3003 docs: state what exactly does C.R.I.T. stand for by Zlorthishen
  • PR: #2541 Weapon Categories for gunmods. by KheirFerrum
  • PR: #2999 Updates to axe, hammer, and anvil qualities by chaosvolt
  • PR: #3005 Routine i18n updates on 2023-07-01 by Coolthulhu
  • PR: #2879 feat: do not prompt when it's safe to climb down by scarf005
  • PR: #3007 Delete scenario blacklist from obsolete Dark Skies Above mod by chaosvolt
  • PR: #3001 Use more divisible amounts of flour for certain recipes by chaosvolt
  • PR: #3012 Routine i18n updates on 2023-07-08 by Coolthulhu
  • PR: #3013 balance: nerf and rename baselard and dagger by yay855
  • PR: #3008 Rework usage of anvil quality by chaosvolt
  • PR: #3016 Fix a crash when using chop tree zones by joveeater
  • PR: #3017 Fix the tests by joveeater
  • PR: #3018 Routine i18n updates on 2023-07-15 by Coolthulhu
  • PR: #2829 The Mech Update by chaosvolt
  • PR: #2833 Mech updates part 3: grabbing furniture and wielding items by chaosvolt
  • PR: #3020 Removing golf locations from RBD scenario by Krwak
  • PR: #3022 Scenario locations balancing by Krwak
  • PR: #2764 Adjust calorie values and fix crafting display by AniDemi
  • PR: #2986 Cone AoE attack improvements - msg, npcs, armor wrecking by Coolthulhu
  • PR: #2938 Set safe speed for wagons to hidden animal speed limit by chaosvolt
  • PR: #2954 Add use action for bringing up gun cleaning mend menu by chaosvolt
  • PR: #2899 Convert water dispenser into furniture holding a limited amount by chaosvolt
  • PR: #2755 Simplify and sanity-check digging action by chaosvolt
  • PR: #3027 Routine i18n updates on 2023-07-22 by Coolthulhu
  • PR: #3030 Prevent a possible crash in spells by joveeater
  • PR: #3031 Fixes an overflow in monster splatter by joveeater
  • PR: #3029 Power Armor Spawn Rebalance by Cintaxic
  • PR: #3035 Auto size the dmg by joveeater
  • PR: #3039 Routine i18n updates on 2023-07-29 by Coolthulhu
  • PR: #3040 Update manual release action by olanti-p

These are the outputs for the manually triggered build of commit 7440c4feae186a01529f1e82d2998850054cc0b3