Rollershutter Bindings

LukeOwncloud edited this page May 12, 2015 · 4 revisions

Rollershutter Groups

An example how to group rollershutters:

Items

Group gRollladen "Rollladen" <rollershutter>
Group gRollladenEG "EG" <rollershutter> (gRollladen, gEG)

Group:Rollershutter:OR(UP, DOWN, STOP) gShutterEGWohnen "Rollladen Wohnraum [(%d)]" <rollershutter> (gEG)
Group:Rollershutter:OR(UP, DOWN, STOP) gShutterEGKueche "Rollladen Küche    [(%d)]" <rollershutter> (gEG)

Rollershutter	ZwaveShutterEGTV	        "Rollladen TV"	        <rollershutter>	(gRollladenEG)		{ zwave="6:invert_state=true" }
Rollershutter	ZwaveShutterEGEingang	    "Rollladen Eingang"	    <rollershutter>	(gRollladenEG)		{ zwave="7:invert_state=true" }
Rollershutter	ZwaveShutterEGKuecheLinks	"Rollladen Küche <"    <rollershutter>	(gRollladenEG, gShutterEGKueche)		{ zwave="10:invert_state=true" }
Rollershutter	ZwaveShutterEGKuecheRechts	"Rollladen Küche >"   <rollershutter>	(gRollladenEG, gShutterEGKueche)		{ zwave="8:invert_state=true" }
Rollershutter	ZwaveShutterEGWohnenLinks	"Rollladen Wohnraum >"	<rollershutter>	(gRollladenEG, gShutterEGWohnen)		{ zwave="11:invert_state=true" }
Rollershutter	ZwaveShutterEGWohnenRechts	"Rollladen Wohnraum <"	<rollershutter>	(gRollladenEG, gShutterEGWohnen)		{ zwave="9:invert_state=true" }

Sitemap

Text item=gRollladenEG label="Rollläden EG [(%d)]" {
    Switch item=gRollladenEG label="Rollläden EG [(%d)]" mappings=[UP="Hoch", STOP="X", DOWN="Runter"]
    Frame {
        Switch item=gShutterEGKueche label="Rollläden Küche  [(%d)]" mappings=[UP="Hoch", STOP="X", DOWN="Runter"]
        Switch item=gShutterEGWohnen label="Rollläden Wohnen [(%d)]" mappings=[UP="Hoch", STOP="X", DOWN="Runter"]
    }
    Group item=gRollladenEG
}

#Example for binding shutter using HTTP GET commands#

If you have following scenario:

Shutters are controllable via HTTP GET URL. shutterUpActionUrl completely opens shutter, shutterDownActionUrl closes them. Both commands can be cancelled by shutterStopActionUrl. Time in ms to completely move shutter up/down: SHUTTER_FULL_UP_TIME/SHUTTER_FULL_DOWN_TIME

Use following snippets:

###Items####

Rollershutter shutter "Shutter  [%d %%]"  <rollershutter>

###Sitemap###

Frame label="Shutter" {
Switch item=shutter
}

###Rules###

import org.openhab.core.library.types.DecimalType

//variables to store current state of shutter
var Number shutterOldState = 50
var Number shutterLastUp = 0
var Number shutterLastDown = 0

//URL to be called as HTPP GET. Up and Down start moving shutting either until completely moved or until Stop called.
var String shutterDownActionUrl = "http://localhost:90/?shutter=down"
var String shutterUpActionUrl = "http://localhost:90/?shutter=up"
var String shutterStopActionUrl = "http://localhost:90/?shutter=halt"

//time in ms needed to completely open and close shutter, respectively
var Number SHUTTER_FULL_UP_TIME = 20000
var Number SHUTTER_FULL_DOWN_TIME = 20000
                
rule "Shutter Save Old State Rule"
when
    Item shutter changed	
then
    shutterOldState = previousState as DecimalType
end

rule "Shutter Control Rule"
when
    Item shutter received command 
then
    if(receivedCommand != null){
        var Number upTime = now.millis - shutterLastUp
        var Number downTime = now.millis - shutterLastDown
        switch(receivedCommand.toString.upperCase) {
            case "STOP" :{ 
                var Number newState = -1
                if(upTime < downTime && upTime < SHUTTER_FULL_UP_TIME) {
                    //last action was up and still going UP.
                    //0% is open!				
                    var Number percentMoved =  ((upTime) * 100 / SHUTTER_FULL_UP_TIME).intValue 
                    newState = shutterOldState - percentMoved
                    println("shutterOldState: " + shutterOldState + " UP: " + percentMoved + "% in " + upTime/1000 + "sec. Now: " + newState+ "%" )
                } else if(upTime > downTime && downTime < SHUTTER_FULL_DOWN_TIME) {
                    //last action was down and still going DOWN.
                    //100% is closed!
                    var Number percentMoved = ((downTime) * 100 / SHUTTER_FULL_DOWN_TIME).intValue
                    newState = shutterOldState + percentMoved
                    println("shutterOldState: " + shutterOldState + "% DOWN: " + percentMoved + "% in " + downTime/1000 + "sec. Now: " + newState+ "%" )
                }
                if(newState > 0 && newState < 100) {
                    postUpdate(shutter, newState)
                    if(shutterStopActionUrl != null){
                        sendHttpGetRequest(shutterStopActionUrl)
                    }
                }
            }			
            case "UP" : {
                if(upTime < SHUTTER_FULL_UP_TIME) {
                    //still going up. ignore.
                } else {
                    shutterLastUp = now.millis
                    if(shutterUpActionUrl != null){
                        sendHttpGetRequest(shutterUpActionUrl)
                    }
                }
            }
            case "DOWN":{
                if(downTime < SHUTTER_FULL_DOWN_TIME) {
                    //still going up. ignore.
                } else {
                    shutterLastDown = now.millis
                    if(shutterDownActionUrl != null){
                        sendHttpGetRequest(shutterDownActionUrl)
                    }
                }
            }
        }
    }
end

###Controlling###

Use a simple HTTP GET to control the shutter:

feature overview

Installation

Setup intro

Linux and OS X

Windows

FreeBSD


Configuration

Automation*

User Interfaces

Persistence


Community

(link to openHAB forum)

Development


Bindings


Application Integration

Misc


Samples

A good source of inspiration and tips from users gathered over the years. Be aware that things may have changed since they were written and some examples might not work correctly.

Please update the wiki if you do come across any out of date information.

Binding configurations

Use case examples

Item definition examples

Sitemap definition examples

Collections of Rules on a single page

Single Rules

Scripts

Syntax highlighting for external editors


Release Notes

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