Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Jul 22, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D engine with modern graphics
3D C++ Game Engine - yet another open source game engine
Godex is a Godot Engine ECS library.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
A modern re-implementation of the classic DOS game Duke Nukem II
C++ single-header entity component system library
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Lightweight, multi-platform, data-oriented game engine.
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
A spaceship game
Edyn is a real-time physics engine organized as an ECS.
An example of how to use the ECS part of the EnTT framework
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
A drop-in entity editor for EnTT with Dear ImGui
C++ minimal entity-component system single header library
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