A cross-platform 2D game engine
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Updated
Oct 31, 2024 - C++
macOS is the operating system that powers every Mac computer. It was designed by Apple and is meant specifically for their hardware.
A cross-platform 2D game engine
🌱 Tofu3D C# OpenGL game engine [developed on Apple Silicon MacOS, at some point it ran on Windows and Linux too, but I haven't tested that in a long time] Started development in 2018
Payloads BadUSB for Flipper Zero
The MacPorts ports tree
This is a BASH script that provides options to install the following Development Testbed Center's Model Evaluation Toolkit packages in 64-bit systems:
This BASH script installs all the required libraries, packages, software, dependencies, etc for the Weather Research & Forecasting model suite.
A cross-platform bible application, integrated with high-quality resources and amazing features, running offline in Windows, macOS and Linux, ChromeOS, Android, iOS. Various running modes are supported.
Easy to use cross-platform 2D game library for C++
📗 How to write cross-platform Node.js code
Human-friendly process signals
Get the global cache directory
All the characters that work on most terminals
A flexible package manager that supports multiple versions, configurations, platforms, and compilers.
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
The MacPorts command-line client
Netatalk is a Free and Open Source AFP fileserver. A *NIX or BSD system running Netatalk is capable of serving many Macintosh clients simultaneously as an AppleShare file server.
Created by Apple
Released March 24, 2001