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Hardware Detection
GameAtlas detects gaming-relevant system hardware and uses that information throughout the application.
Hardware detection supports several features, including:
- Performance diagnostics
- GPU selection checks
- Display and refresh-rate analysis
- Controller detection
- Driver diagnostics
- Shader cache management
- Platform-specific troubleshooting
The exact information available depends on the operating system and hardware configuration.
GameAtlas can identify system information such as:
- CPU
- GPU
- System memory
- Storage
- Displays
- Refresh rate
- Connected controllers
- Operating system information
Some platforms expose more detail than others.
GameAtlas detects the processor installed in the system.
CPU information can help provide context for:
- Performance diagnostics
- CPU bottlenecks
- Game requirements
- Threading-related issues
- Platform compatibility
Depending on the platform, GameAtlas may surface information such as:
- CPU model
- Manufacturer
- Core and thread information
- Architecture
CPU detection is used primarily as diagnostic context rather than as a benchmark.
GPU detection is one of the most important hardware features in GameAtlas.
GameAtlas can detect graphics adapters from vendors such as:
- NVIDIA
- AMD
- Intel
This includes systems with:
- A single dedicated GPU
- Integrated graphics
- Integrated and dedicated graphics
- Multiple dedicated GPUs
GPU information is used throughout the app for features such as:
- Performance diagnostics
- Wrong-GPU detection
- Driver diagnostics
- Shader cache management
- Display analysis
GameAtlas supports systems with more than one graphics adapter.
Examples include:
Integrated GPU + Dedicated GPU