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Windows

Scott Dinwiddie edited this page Sep 14, 2026 · 1 revision

Windows

GameAtlas includes a broad set of features designed specifically for Windows gaming environments.

While many GameAtlas features are shared across Windows and Linux, Windows exposes different launchers, APIs, driver systems, registry information, executable metadata, and graphics tools. GameAtlas uses those Windows-specific capabilities where they provide useful information or diagnostics.

This page summarizes the current Windows-focused functionality.


Supported Windows Game Sources

GameAtlas can automatically detect games installed through supported Windows launchers and stores, including:

  • Steam
  • Epic Games Launcher
  • GOG Galaxy
  • Ubisoft Connect
  • EA App
  • Xbox / Microsoft Store

Manually added games are also supported.

For more information, see:


Windows Game Detection

GameAtlas uses locally available Windows installation data to discover games.

Depending on the launcher, this may include information from:

  • Launcher manifests
  • Registry entries
  • Installation databases
  • Filesystem paths
  • Executable metadata
  • Store-specific package information

Detection methods differ between launchers because each one stores installation information differently.


Executable Detection

Where possible, GameAtlas identifies the main executable associated with an installed game.

This information can be used for:

  • Game version detection
  • Launch-related diagnostics
  • Local game inspection
  • Modding integration
  • Troubleshooting
  • Save and configuration workflows

Some games include multiple executables, launchers, anti-cheat components, or helper processes, so executable detection may vary by title.


Game Version Detection

On Windows, GameAtlas can inspect executable version metadata when a game exposes it.

This can provide information such as:

  • Product version
  • File version
  • Executable version information

Version availability depends on the game.

Some titles do not embed useful version information in their executable.


Hardware Detection

GameAtlas detects Windows hardware information used throughout the application.

This includes information such as:

  • CPU
  • GPU
  • System memory
  • Storage
  • Display information
  • Refresh rate
  • Connected controllers
  • Operating system version

Hardware data is used by several diagnostics and system-information features.

See Hardware Detection.


GPU Detection

GameAtlas identifies the graphics hardware available to Windows.

GPU information is used by features such as:

  • Performance diagnostics
  • Graphics driver diagnostics
  • Shader cache management
  • Display analysis
  • Wrong-GPU detection
  • System information

Systems with multiple GPUs may expose more than one graphics adapter.

Examples include:

  • Integrated graphics plus a dedicated GPU
  • Laptop hybrid graphics
  • Multiple dedicated GPUs
  • Secondary GPUs installed for specialized workloads

Connected Controllers

GameAtlas can detect connected controllers on Windows and display them as part of the system information experience.

This provides a quick way to verify that Windows can see the controller before troubleshooting a specific game's input configuration.

See Controller Detection.


Performance Diagnostics

GameAtlas includes Windows performance diagnostics intended to help identify common causes of poor game performance or stuttering.

Diagnostics may consider information such as:

  • CPU
  • GPU
  • VRAM
  • System memory
  • Storage
  • Display refresh rate
  • Background applications
  • GPU selection
  • Sync configuration
  • Game runtime conditions

Potential problem areas can include:

  • Shader compilation
  • VRAM pressure
  • CPU bottlenecks
  • Slow storage
  • Overlays
  • Refresh-rate mismatches
  • V-Sync configuration
  • Incorrect GPU usage

See Performance Diagnostics.


Wrong-GPU Detection

Systems with multiple graphics adapters can sometimes run a game on the wrong GPU.

This is particularly common on:

  • Gaming laptops
  • Systems with integrated graphics
  • Multi-GPU desktops

GameAtlas can use detected graphics hardware and runtime information to help identify suspicious GPU selection.


Clean Launch

Clean Launch helps identify running applications that may interfere with a game, benchmarking session, or troubleshooting process.

GameAtlas can inspect running processes for software such as:

  • Overlays
  • Capture software
  • Recording utilities
  • Monitoring tools
  • Communication applications
  • Launcher background components
  • Other applications that may hook into games

Examples may include game overlays or applications such as Discord when detected.

Clean Launch is intended as a troubleshooting aid rather than an indication that every detected application is harmful.

See Clean Launch.


Shader Cache Management

GameAtlas includes Windows shader cache management tools.

Shader caches can become relevant when troubleshooting:

  • Persistent stuttering
  • Corrupted shader data
  • Graphical anomalies
  • Driver-related issues
  • Problems following graphics driver updates

GameAtlas can help users locate and manage relevant shader cache data.

Shader cache locations and behavior can differ by graphics vendor.

See Shader Cache Management.


Graphics Driver Diagnostics

GameAtlas includes Windows-focused graphics driver diagnostics.

These tools are intended to help identify driver-related conditions that may affect gaming.

Diagnostics may surface information related to:

  • Installed graphics driver
  • GPU vendor
  • Driver state
  • Hardware configuration
  • Potential driver-related issues

Graphics driver diagnostics are particularly useful when investigating:

  • Unexpected performance changes
  • Problems after driver updates
  • Missing GPU functionality
  • Incorrect hardware detection
  • Graphics-related crashes or instability

Save Management

GameAtlas supports Windows save-management workflows for supported games.

This can include:

  • Detecting save locations
  • Creating backups
  • Restoring backups
  • Managing save snapshots
  • Surfacing configuration locations
  • Accessing related game files

Save locations vary substantially between games.

Common Windows locations can include:

  • Documents
  • Saved Games
  • AppData
  • LocalAppData
  • Game installation folders
  • Steam userdata
  • Launcher-specific storage

GameAtlas attempts to surface the correct location when reliable information is available.

See Save Management.


Configuration Files

For supported games, GameAtlas can help surface configuration-file locations.

This can make it easier to access files used for:

  • Graphics settings
  • Input settings
  • Resolution
  • Display configuration
  • Engine settings
  • User preferences
  • Troubleshooting

Configuration file availability depends on the game.


PCGamingWiki Integration

GameAtlas uses PCGamingWiki information to supplement local Windows game data.

PCGamingWiki can provide useful information about:

  • Save locations
  • Configuration files
  • Known issues
  • Workarounds
  • Graphics settings
  • Input support
  • API support
  • Compatibility details

See PCGamingWiki.


RenoDX

For supported games, GameAtlas can detect RenoDX availability.

RenoDX is commonly relevant to games where community improvements are available for areas such as:

  • HDR
  • Color presentation
  • Display behavior
  • Rendering adjustments

GameAtlas surfaces RenoDX availability directly within the selected game experience.

See RenoDX.


Vortex Integration

GameAtlas can detect whether a selected game has a supported Vortex extension.

This makes it easier to determine whether the game can be managed through the Vortex mod manager ecosystem.

See Vortex.


Xbox / Microsoft Store Games

Xbox and Microsoft Store games can behave differently from traditional Win32 game installations.

Depending on the title, GameAtlas may encounter differences in:

  • Executable access
  • Installation paths
  • Package information
  • Permissions
  • Version metadata
  • Save locations

Because of these differences, some GameAtlas features may expose less information for Microsoft Store titles than for conventional desktop installations.


Multi-Drive Installations

GameAtlas supports Windows systems where games are spread across several drives.

For example:

C:\ Steam
D:\ Steam Library
E:\ Epic Games
F:\ GOG Games

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