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Settings

GreatDanish1026 edited this page Sep 14, 2026 · 2 revisions

Settings

GameAtlas includes configurable settings that control how the application starts, how certain platform-specific features behave, and how information is presented.

The exact settings available may differ between Windows and Linux because some options only apply to one operating system.


Opening Settings

Open the Settings section from the GameAtlas interface to review or change application preferences.

Settings are saved locally and are intended to persist between sessions.


Startup Destination

GameAtlas can control which section opens when the application starts.

Depending on the available options, you may be able to choose a default destination such as:

  • Game library
  • Dashboard
  • Settings
  • Another supported section

This is useful if you prefer GameAtlas to open directly to the part of the application you use most often.


Changing the Startup Destination

To change the startup destination:

  1. Open Settings.
  2. Find the Startup Destination option.
  3. Select the section you want GameAtlas to open to.
  4. Close Settings or continue using the application.

The selected destination will be used on future launches.


Platform-Specific Settings

Some GameAtlas settings only appear when they are relevant to the current operating system.

For example:

Windows

Windows-specific settings may relate to:

  • Diagnostics
  • Driver-related features
  • Windows game detection
  • Background process inspection
  • Shader cache handling

Linux

Linux-specific settings may relate to:

  • Linux gaming tools
  • Proton or Wine workflows
  • Performance utilities
  • Runtime integration
  • Linux-specific launch behavior

GameAtlas avoids showing settings that do not apply to the current platform.


Game Detection Settings

Game detection behavior may depend on available launcher support and local installation paths.

Settings related to detection can influence how GameAtlas handles:

  • Automatic scans
  • Manual game entries
  • Rescanning
  • Additional library locations
  • Platform-specific game sources

For more information, see Game Detection.


Manual Games

Games added manually may require local path information.

Depending on the feature set available, GameAtlas may allow configuration of:

  • Game executable
  • Installation directory
  • Game title
  • Launcher or source information

Manual entries are useful when a game is not detected automatically.

See Game Detection.


Performance Settings

GameAtlas includes performance-related features that may expose configurable options.

Depending on the platform, these can include:

  • FPS limiting
  • Performance overlays
  • Runtime options
  • Diagnostic preferences
  • Linux performance controls

These options may only appear when the required system tools or runtime support are available.

See Performance Diagnostics.


Linux Performance Settings

On Linux, GameAtlas may surface options related to tools such as:

  • MangoHud
  • FPS limiting
  • Runtime environment variables
  • Proton or Wine behavior
  • Linux gaming performance controls

Availability depends on the current system and installed tools.

See Linux.


Clean Launch Settings

Clean Launch is used to identify background applications that may interfere with gaming or benchmarking.

Where configurable, related options may influence:

  • Which process categories are inspected
  • How detected applications are displayed
  • Platform-specific process behavior

See Clean Launch.


Shader Cache Settings

Shader cache management may include settings or options that vary by:

  • Operating system
  • GPU vendor
  • Driver
  • Game
  • Runtime

GameAtlas aims to show only shader cache actions that are relevant to the detected system.

See Shader Cache Management.


Controller-Related Settings

Controller behavior is usually controlled by the operating system, Steam Input, or the game itself rather than GameAtlas.

However, GameAtlas may expose controller-related information or preferences where appropriate.

See Controller Detection.


Hardware Detection

GameAtlas automatically detects hardware and generally does not require manual hardware configuration.

Detected hardware may include:

  • CPU
  • GPU
  • Memory
  • Storage
  • Displays
  • Controllers

If the detected information is incorrect, see Hardware Detection and Troubleshooting.


Interface Behavior

GameAtlas settings may also control parts of the application experience such as:

  • Startup behavior
  • Navigation preferences
  • Displayed sections
  • Platform-specific UI behavior

The available options may expand as GameAtlas develops.


Dark Interface

GameAtlas is designed around a dark interface.

Controls such as:

  • Dropdowns
  • Select boxes
  • Cards
  • Menus

should follow the overall dark visual design.

If a control unexpectedly appears with a bright or light background, this is generally a UI issue rather than an intentional setting.


Settings and Operating System Changes

Some system-level changes may require GameAtlas to be restarted before updated information appears.

Examples include:

  • Changing GPUs
  • Updating graphics drivers
  • Connecting a new display
  • Installing a new launcher
  • Adding a new game library
  • Changing controller hardware

Restarting GameAtlas ensures that system information can be detected again.


Resetting Settings

If GameAtlas provides a reset option for a particular setting or section, use it to return the feature to its default behavior.

For settings without a dedicated reset control, change the option back to the desired default manually.

Avoid deleting configuration files directly unless troubleshooting instructions specifically recommend it.


Settings Are Local

GameAtlas settings are stored locally on the system.

They are not intended to modify:

  • Game files
  • Launcher settings
  • BIOS settings
  • GPU firmware
  • Operating system configuration

unless a specific GameAtlas feature clearly indicates that an action will affect external data.


Safe Settings Changes

Most GameAtlas settings affect application behavior rather than games themselves.

However, features that involve:

  • Save restoration
  • Shader cache clearing
  • Configuration-file changes

can affect local game data.

These actions should be reviewed carefully before use.

See:


Settings Not Appearing

A setting may not appear if:

  • It does not apply to the current operating system
  • Required hardware is not detected
  • A required tool is not installed
  • The selected game does not support the feature
  • The feature is unavailable on the current platform

GameAtlas generally hides settings that are not relevant.


Settings Not Saving

If a setting does not persist between launches:

  1. Change the setting again.
  2. Close GameAtlas normally.
  3. Reopen the application.
  4. Confirm the setting was retained.
  5. Check whether GameAtlas has permission to write its local configuration.
  6. Review Troubleshooting if the problem continues.

Recommended Defaults

For most users, the default GameAtlas settings should be appropriate.

Change settings when you want to:

  • Customize startup behavior
  • Enable platform-specific performance options
  • Adjust how a feature behaves
  • Troubleshoot a specific issue

There is generally no need to change every available setting after installation.


Related Documentation

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