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Subclass Barbarian Zealot

yoonmoonsik edited this page Jul 7, 2026 · 12 revisions

ZealotPath

What Is the Zealot?

The Zealot is a Barbarian subclass that channels divine energy through Rage. Divine Fury deals bonus Radiant or Necrotic damage on the first hit of every Rage turn. Warrior of the Gods provides a pool of d12s to spend as healing, ensuring the Zealot keeps fighting through wounds that would kill others. Fanatical Focus at Level 6 adds a bonus to saving throws while Raging. Zealous Presence at Level 10 grants the whole party Advantage on attacks and saves for a round.

Class Features

Progression Overview

LEVEL FEATURE
3 Divine Fury, Warrior of the Gods
6 Fanatical Focus
10 Zealous Presence

Level 3

Divine Fury On each of your turns while your Rage is active, the first creature you hit with a weapon or an Unarmed Strike takes extra damage equal to 1d6 plus half your Barbarian level (rounded down). The extra damage is Radiant or Necrotic, set via a hotbar toggle (Radiant by default) rather than chosen per hit — switch it whenever you like, it just isn't a per-attack choice.

Warrior of the Gods You have a pool of four d12s that you can spend to heal yourself. As a Bonus Action, you can expend dice from the pool, roll them, and regain a number of Hit Points equal to the roll's total.

Your pool regains all expended dice when you finish a Long Rest. The pool's maximum number of dice increases by one when you reach Barbarian levels 6 (5 dice), 12 (6 dice), and beyond.

Level 6

Fanatical Focus While your Rage is active, you add a bonus equal to your Rage Damage bonus to your saving throws.

Level 10

Zealous Presence Once per Short Rest, as a Bonus Action, you unleash a battle cry infused with divine energy; creatures of your choice within 60 feet of you gain Advantage on attack rolls and saving throws until the start of your next turn.

Playstyle Notes

The Zealot is a high-durability Subclass. Warrior of the Gods at Level 3 gives you a renewable healing pool (4d12 → 5d12 → 6d12 as you level) that acts as a separate resource from potions and spell healing. Since it's a Bonus Action, you can use it during Rage on any turn you don't need a Bonus Action for something else. Combined with the Barbarian's Rage damage resistance, this makes the Zealot exceptionally hard to kill.

Divine Fury's damage scales with Barbarian level — half your level as a flat bonus on top of 1d6, so at Level 11 that's 1d6+5 Radiant or Necrotic on every Rage turn's first hit. Fanatical Focus at Level 6 adds Rage Damage bonus to all saves while Raging, covering the Barbarian's traditionally weak save profile. Zealous Presence at Level 10 is a powerful party-wide buff that lets the Zealot function as both tank and force multiplier for a round.

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