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Subclass Cleric Astral Domain
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The Astral Domain is built around control of battlefield positioning — force damage, displacement, and teleportation.
At Level 3 you gain Create Void — a Channel Divinity that deals force damage and pushes enemies with gravitational force — and Planar Reach, a dedicated action resource for spatial effects. At Level 6, Spatial Exchange lets you swap positions with any character on the battlefield as a Bonus Action.
| LEVEL | FEATURE |
|---|---|
| 3 | Astral Domain Spells, Create Void, Planar Reach |
| 5 | Astral Domain Spells (expanded) |
| 6 | Spatial Exchange |
| 7 | Astral Domain Spells (expanded) |
| 9 | Astral Domain Spells (expanded) |
Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 3 | Blur, Guiding Bolt, Invisibility, Longstrider, Starry Wisp |
| 5 | Blink, Slow |
| 7 | Banishment, Dimension Door |
| 9 | Dispel Evil and Good, Wall of Stone |
9 spells total — a toolkit built around speed, evasion, and spatial control. Blink at Level 5 lets you phase in and out of the Ethereal Plane. Slow at the same level reduces up to six creatures' speed, AC, and actions. Dimension Door at Level 7 lets you teleport yourself and one ally up to 500 feet. Wall of Stone at Level 9 creates a permanent barrier that reshapes the physical environment.
Your Channel Divinity option at Level 3. As a Bonus Action, you create a gravitational void at a target point within range.
UseCosts: BonusActionPoint:1;ChannelDivinity:1
AreaRadius: 5 meters
SpellRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC())
DamageType: Force
On a failed Dexterity save:
- Deal
1d8 + Cleric LevelForce damage - Apply
Force(-4, TargetToEntity, Neutral)— a directional push toward the void's center
On a successful save:
- Deal
(1d8 + Cleric Level) / 2Force damage - No push effect
Create Void scales with Cleric level — at Level 10, every failed save deals 1d8+10 Force damage plus the knockback effect. The push is most valuable in corridors or near ledges.
The void uses Spiritual Weapon sound and animation assets — the effect is visually dramatic without requiring custom assets.
A new action resource — PlanarReach — that replenishes on rest and powers the Astral Domain's spatial features. Managing charges — when to use Create Void vs. holding them for Spatial Exchange — is the core resource decision for this subclass.
The defining Level 6 feature of the Astral Domain. As a Bonus Action, you swap positions with any character within range — ally or enemy.
Using: TrickstersTransposition (base class)
TargetConditions: Character()
UseCosts: BonusActionPoint:1;ChannelDivinity:1
CastSound: Spell_Cast_Utility_MistyStep_L1to3
SpellFlags: HasVerbalComponent;IsSpell;HasHighGroundRangeExtension;RangeIgnoreVerticalThreshold
Key differences from Trickster's Transposition (the Trickery Domain's version):
-
Target: Any
Character()— ally or enemy, not just your duplicate -
Range: Extended with
RangeIgnoreVerticalThreshold— works across elevation differences -
Flags: Includes
HasVerbalComponentandIsSpell— it is a real spell, not a passive ability
Spatial Exchange can swap a downed ally out of danger, pull an enemy out of cover, or move an enemy caster into melee range of a martial ally.
The Astral Domain is a spatial controller built around repositioning both allies and enemies.
Your combat identity:
- Create Void — open combat by pulling clustered enemies toward a central point, dealing force damage and disrupting their positioning
- Astral Domain spells — Blur for personal defense, Slow for multi-target speed reduction, Blink for tactical evasion
- Spatial Exchange at Level 6 — use it whenever a position swap would change the fight's dynamics
- Dimension Door at Level 7 — always prepared; extract yourself and an ally from any situation instantly
- Wall of Stone at Level 9 — permanently reshape the physical battlefield; create corridors, seal exits, split enemy formations