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Subclass Cleric Astral Domain

yoonmoonsik edited this page Jun 29, 2026 · 13 revisions

What Is the Astral Domain?

The Astral Domain is a completely original Cleric subclass — not found in any official D&D sourcebook. It was designed from scratch for this mod, built around one concept: control of space itself. Where other Domains give you fire, death, trickery, or war, the Astral Domain gives you the ability to reshape the battlefield through force, displacement, and planar manipulation.

At Level 3 you gain Create Void — a Channel Divinity that deals force damage and pushes enemies with gravitational force — and Planar Reach, a dedicated action resource for spatial effects. At Level 6, Spatial Exchange lets you swap positions with any character on the battlefield as a Bonus Action.

This is the most tactically unique Cleric subclass in the mod, and one of the few features in the game built entirely around repositioning rather than damage or healing.

Class Features

Progression Overview

LEVEL FEATURE
3 Astral Domain Spells, Create Void, Planar Reach
5 Astral Domain Spells (expanded)
6 Spatial Exchange
7 Astral Domain Spells (expanded)
9 Astral Domain Spells (expanded)

Level 3 Features

Astral Domain Spells

Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:

CLERIC LEVEL SPELLS ADDED
3 Blur, Guiding Bolt, Invisibility, Longstrider, Starry Wisp
5 Blink, Slow
7 Banishment, Dimension Door
9 Dispel Evil and Good, Wall of Stone

9 spells total — a toolkit built around speed, evasion, and spatial control. Blink at Level 5 lets you phase in and out of the Ethereal Plane. Slow at the same level reduces up to six creatures' speed, AC, and actions. Dimension Door at Level 7 lets you teleport yourself and one ally up to 500 feet. Wall of Stone at Level 9 creates a permanent barrier that reshapes the physical environment.

Create Void — Channel Divinity

Your Channel Divinity option at Level 3. As a Bonus Action, you create a gravitational void at a target point within range.

UseCosts: BonusActionPoint:1;ChannelDivinity:1
AreaRadius: 5 meters
SpellRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC())
DamageType: Force

On a failed Dexterity save:

  • Deal 1d8 + Cleric Level Force damage
  • Apply Force(-4, TargetToEntity, Neutral) — a directional push toward the void's center

On a successful save:

  • Deal (1d8 + Cleric Level) / 2 Force damage
  • No push effect

Create Void scales with your Cleric level — at Level 10, every failed save deals 1d8+10 Force damage plus a knockback effect. In a corridor or near a ledge, the push effect is more valuable than the damage. This is a battlefield control tool first, a damage tool second.

The void uses Spiritual Weapon sound and animation assets — the effect is visually dramatic without requiring custom assets.

Planar Reach

A new action resource — PlanarReach — that replenishes on rest. This resource powers the Astral Domain's spatial manipulation features and serves as the mechanical foundation for the Domain's identity.

Planar Reach charges appear on your action resource panel, giving you visible feedback on how many spatial manipulations you have available.

Planar Reach is the engine behind the Astral Domain. Every spatial feature costs it. Managing your charges — when to use Create Void, when to hold Planar Reach for Spatial Exchange — is the core decision space of this subclass.

Level 6 Features

Spatial Exchange

The defining Level 6 feature of the Astral Domain. As a Bonus Action, you swap positions with any character within range — ally or enemy.

Using: TrickstersTransposition (base class)
TargetConditions: Character()
UseCosts: BonusActionPoint:1;ChannelDivinity:1
CastSound: Spell_Cast_Utility_MistyStep_L1to3
SpellFlags: HasVerbalComponent;IsSpell;HasHighGroundRangeExtension;RangeIgnoreVerticalThreshold

Key differences from Trickster's Transposition (the Trickery Domain's version):

  • Target: Any Character() — ally or enemy, not just your duplicate
  • Range: Extended with RangeIgnoreVerticalThreshold — works across elevation differences
  • Flags: Includes HasVerbalComponent and IsSpell — it is a real spell, not a passive ability

Spatial Exchange is one of the most powerful repositioning tools in the mod. Swap a downed ally out of danger. Swap an enemy out of cover and into the open. Swap yourself into a better flanking position. Swap the enemy's caster into melee range of your Fighter.

The applications are limited only by your imagination and the number of ChannelDivinity charges you have.

Playstyle Summary

The Astral Domain is a spatial controller that treats the battlefield as a resource to be spent rather than a static environment to fight in.

Your combat identity:

  1. Create Void — open combat by pulling clustered enemies toward a central point, dealing force damage and disrupting their positioning
  2. Astral Domain spells — Blur for personal defense, Slow for multi-target speed reduction, Blink for tactical evasion
  3. Spatial Exchange at Level 6 — the most flexible repositioning tool in the mod; use it every time a swap would change the fight's dynamics
  4. Dimension Door at Level 7 — always prepared; extract yourself and an ally from any situation instantly
  5. Wall of Stone at Level 9 — permanently reshape the physical battlefield; create corridors, seal exits, split enemy formations

Note: The Astral Domain is an original creation exclusive to this mod — it does not exist in any official D&D sourcebook. It was designed and implemented by Yoonmoonsik as a unique addition to the Cleric class.


Cleric, Apocalypse Domain, Astral Domain, Death Domain, Grave Domain, Knowledge Domain, Life Domain, Light Domain, Mind Domain, Nature Domain, Tempest Domain, Trickery Domain, War Domain

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