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Subclass Cleric Grave Domain
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The Grave Domain is a support and control hybrid Cleric subclass: Path to the Grave marks an enemy so the next hit becomes a critical, Circle of Mortality maximizes healing on downed allies, and Sentinel at Death's Door protects allies from critical hits.
| LEVEL | FEATURE |
|---|---|
| 3 | Grave Domain Spells, Circle of Mortality, Path to the Grave, Pull of Death |
| 5 | Grave Domain Spells (expanded) |
| 6 | Sentinel at Death's Door |
| 7 | Grave Domain Spells (expanded) |
| 9 | Grave Domain Spells (expanded) |
Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit. Spells are added at Cleric levels 3, 5, 7, and 9:
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 3 | Protection from Evil and Good, False Life, Lesser Restoration, Ray of Enfeeblement, Spare the Dying |
| 5 | Revivify, Vampiric Touch |
| 7 | Blight, Death Ward |
| 9 | Dispel Evil and Good, Mass Cure Wounds |
11 spells total — a toolkit that spans healing, protection, debuffing, and resurrection.
When you cast a healing spell to restore HP to a creature at 0 hit points, you can treat any dice rolled as if they had rolled their maximum value.
- Applies to all healing spells
- Triggers only when the target is at exactly 0 HP
- No action cost — completely passive
Healing spells cast on creatures at 0 HP are maximally efficient — no randomness on dice that return a downed ally to consciousness.
Channel Divinity option. As an action, you curse a creature you can see within 30 feet. Until the end of your next turn, the next hit that creature takes is treated as a critical hit, regardless of the actual roll.
- Trigger: Any hit against the cursed creature before the end of your next turn
- Effect: That hit automatically becomes a critical hit
- Duration: Until end of your next turn or until a hit triggers it
Path to the Grave guarantees the next hit against a target is a critical — effective on any high-damage ally attack, including Sneak Attack, Divine Smite, or Action Surge attacks.
A passive that scales with level:
| CLERIC LEVEL | PULL OF DEATH DAMAGE |
|---|---|
| 3–10 | 1d4 necrotic |
| 11+ | 1d6 necrotic |
When you hit a creature with a weapon attack or spell, you can trigger Pull of Death to deal additional necrotic damage.
A new action resource: SentinelAtDeathsDoor — replenishes on rest, scaling with Wisdom modifier.
Interrupt — Sentinel at Death's Door:
- Trigger: A creature you can see within 30 feet is hit by a critical hit
- Cost: 1 Sentinel charge + your Reaction
- Effect: The critical hit becomes a normal hit — halving all damage and removing any critical hit bonus effects
Sentinel at Death's Door converts an incoming critical hit into a normal hit, halving all damage and removing critical bonus effects. The number of charges scales with your Wisdom modifier.
The Grave Domain is a battlefield controller disguised as a support Cleric. Your core loop:
- Path to the Grave — mark a priority target for guaranteed critical
- Signal your party — let your Rogue, Fighter, or Paladin land the hit
- Circle of Mortality — when allies drop, your healing brings them back at maximum efficiency
- Sentinel at Death's Door — when a critical hit threatens to end the fight, spend a charge and negate it
- Pull of Death — adds necrotic damage to your hits
The Grave Domain rewards tracking HP states — when to mark a target, when to intercept an incoming critical, and when to concentrate healing on downed allies.