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Subclass Cleric Nature Domain

yoonmoonsik edited this page Jul 2, 2026 · 5 revisions

What Is the Nature Domain?

The Nature Domain is a Cleric subclass with a Druid-flavored toolkit. Acolyte of Nature at Level 3 expands the Cleric's toolkit with a Druid cantrip and a skill from the nature expertise list. Domain Spells cover nature's full range: animal friendship, growth, weather, and domination. Dampen Elements at Level 6 provides elemental protection for allies within 60 feet as a Reaction.

Class Features

Progression Overview

LEVEL FEATURE
3 Nature Domain Spells, Acolyte of Nature
6 Dampen Elements

Level 3

Nature Domain Spells The following spells are always prepared and don't count against your prepared spell limit.

Level 3: Animal Friendship, Speak with Animals
Level 5: Barkskin, Spike Growth
Level 7: Plant Growth, Wind Wall
Level 9: Dominate Beast, Grasping Vine

Acolyte of Nature You learn one cantrip of your choice from the Druid spell list. It counts as a Cleric spell for you.

Additionally, you gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.

Level 6

Dampen Elements When you or a creature within 60 feet of you takes Acid, Cold, Fire, Lightning, or Thunder damage, you can take a Reaction to grant resistance to the creature against that instance of the damage.

Playstyle Notes

The Nature Domain is the elemental protection Cleric with a nature spell list. Acolyte of Nature at Level 3 adds a Druid cantrip — Shillelagh for a melee option, Produce Flame for ranged, Thorn Whip for positioning — to the Cleric's cantrip selection without cost.

Dampen Elements at Level 6 is the defining reactive feature: as a Reaction, grant resistance to elemental damage (Acid, Cold, Fire, Lightning, Thunder) to any creature within 60 feet. This covers the five most common damage types in the game. Against a fireball or a dragon's breath, this halves the damage on one creature with no preparation required. In fights with repeated elemental damage, this Reaction fires multiple times per encounter.

The nature spell list gives access to control options outside the core Cleric list: Plant Growth (difficult terrain in a 100-foot radius), Spike Growth (8d4 per 5 ft of movement), and Grasping Vine (pull creatures toward a position) fill roles the standard Cleric spell list doesn't cover.

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