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Subclass Cleric Trickery Domain
The Trickery Domain is a Cleric subclass built around deception, illusion, and positional control. It creates illusions that enemies can't ignore, buffs allies into stealth, and at Level 6 teleports between itself and its duplicate in a single Bonus Action.
This rework gives the Trickery Domain a fully implemented Invoke Duplicity Channel Divinity, a stealth buff in Blessing of the Trickster, and a Level 6 feature — Trickster's Transposition — that allows instant positional swaps with the duplicate once per turn. The spell list covers invisibility, fear, charm, confusion, and at Level 9, Dominate Person and Seeming.
The Trickery Domain is the only Cleric subclass oriented around repositioning rather than holding a position.
| LEVEL | FEATURE |
|---|---|
| 3 | Trickery Domain Spells, Blessing of the Trickster, Invoke Duplicity |
| 5 | Trickery Domain Spells (expanded) |
| 6 | Trickster's Transposition, Cloak of Shadows |
| 7 | Trickery Domain Spells (expanded) |
| 9 | Trickery Domain Spells (expanded) |
Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 3 | Invisibility, Pass Without Trace, Charm Person, Disguise Self |
| 5 | Fear, Hypnotic Pattern |
| 7 | Confusion, Dimension Door |
| 9 | Dominate Person, Seeming |
10 spells total — a toolkit built entirely around deception and control. Pass Without Trace at Level 3 gives your whole party +10 to Stealth checks. Hypnotic Pattern at Level 5 is one of the strongest crowd control spells in the game. At Level 9, Seeming lets your entire party change appearance, and Dominate Person turns any humanoid into a temporary asset.
A buff spell that grants one willing ally Advantage on Dexterity (Stealth) checks for 1 hour.
- Range: 9 meters
- Duration: 1 hour (concentration)
- Flagged as
Invisible— the casting is subtle and doesn't reveal your position
Combined with Pass Without Trace on the whole party, a scout with Blessing of the Trickster has strong Stealth coverage for reconnaissance or bypassing encounters entirely.
Your Channel Divinity option at Level 3. As a Bonus Action, you create a perfect illusory duplicate of yourself at a point you can see within range.
UseCosts: BonusActionPoint:1;ChannelDivinity:1
SpellFlags: CannotTargetItems;CannotTargetCharacter
The duplicate:
- Appears at a location you choose within 9 meters
- Is flagged as an illusion — enemies may attempt to identify it, but it looks identical to you
- Persists until you dismiss it, move too far, or it is destroyed
- Enables Trickster's Transposition at Level 6
Invoke Duplicity costs your Bonus Action and one Channel Divinity charge — a meaningful investment. What you get in return is a second presence on the battlefield that enemies must account for. Every attack directed at the duplicate is an attack not directed at you or your allies.
The MinorIllusion character definition removes all damage resistances from the duplicate — it has no resistances inherited from you. A creature that destroys the duplicate does so cleanly, without benefiting from your defensive traits.
Once per turn, you can swap positions with your Invoke Duplicity duplicate as a Bonus Action.
Cooldown: OncePerTurn
SpellProperties: TARGET:SwapPlaces();
TargetConditions: Tagged('ACT1_HAG_ILLUSION')
SpellFlags: Invisible;Temporary
- Cost: Bonus Action
- Effect: Instantly teleport to the duplicate's position; the duplicate moves to where you were
- Cooldown: Once per turn
- Sound: Uses Shadow Step monk animations — the swap is visually and audibly subtle
Trickster's Transposition swaps your position with the duplicate's — the duplicate stays in play and you move to its location. Used correctly, you can place the duplicate in melee with an enemy, take your turn at range, then swap to the duplicate's position to flank, all in the same round.
Gained at Level 6 via a dedicated spell list entry. Cloak of Shadows lets you cast Invisibility on yourself as an action without expending a spell slot — once per rest.
Cloak of Shadows provides a free Invisibility escape once per rest when positioning becomes untenable.
The Trickery Domain is a mobile illusionist built around the duplicate and repositioning.
Your combat identity:
- Pre-combat — Blessing of the Trickster on your scout + Pass Without Trace on the party; approach the encounter without being detected
- Opening — Invoke Duplicity as your Bonus Action to place a duplicate in a dangerous position while you stay safe
- Turn sequence — cast control spells (Charm Person, Hypnotic Pattern, Confusion) from a protected position while enemies engage your duplicate
- Trickster's Transposition — once per turn, swap with the duplicate to reposition; escape danger, reach a new angle, or simply confuse the enemy's targeting
- Cloak of Shadows — when things go wrong, go invisible and reset the position
- Dominate Person at Level 9 — always prepared; turn the most dangerous humanoid in the room into a temporary ally