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Subclass Illrigger Hellspeaker

yoonmoonsik edited this page Jun 30, 2026 · 11 revisions

Hellspeaker

What Is the Hellspeaker?

The Hellspeaker is an Illrigger subclass built around Moloch's authority. Where other Illriggers deal in curses and steel, the Hellspeaker uses charm and compulsion to control enemies before striking. The Interdict becomes a tool of psychological domination — creatures under it can be Charmed into submission, turned against their allies, or made to serve as unwilling agents.

Class Features

Progression Overview

LEVEL FEATURE
3 Moloch's Blessing, Charm Enemy, Honey-Sweet Blades
7 Intransigent
11 Incontrovertible

Level 3 Features

Moloch's Blessing

You gain proficiency in Persuasion and Deception, and can add your Charisma modifier to Intimidation checks.

Three social skills, all fueled by the same stat. Every out-of-combat interaction — negotiation, interrogation, intimidation — benefits from Charisma without splitting investment.

Charm Enemy

Force a creature under your Interdict to make a Wisdom saving throw against your spell save DC. On a failure, they are Charmed by you until the Interdict ends or they take damage from your allies.

Charm Enemy converts the Interdict into a Charm setup. A Charmed creature can't attack you and may redirect aggression toward other enemies. Combined with Honey-Sweet Blades, every attack against the Charmed target also deals bonus psychic damage.

Honey-Sweet Blades

When you attack a creature Charmed by you, you deal extra psychic damage equal to your Charisma modifier.

Honey-Sweet Blades rewards the full loop: Interdict → Charm Enemy → attack the Charmed target for bonus psychic damage per hit. Charisma modifier scales this bonus throughout the entire game.

Level 7 Features

Intransigent

You are immune to the Charmed condition and have advantage on saving throws against mind-affecting magic.

Intransigent makes the Hellspeaker immune to the same condition it inflicts. Advantage on all mind-affecting saves significantly raises the effective save floor against the most common disabling effects.

Level 11 Features

Incontrovertible

Every creature that hears it and fails a Charisma saving throw must obey the command as if affected by Dominate Monster for 1 minute.

Incontrovertible is an area-of-effect compulsion. Every creature that hears you and fails the save is dominated. In multi-enemy encounters, dominated creatures turn on each other and fight for you for the duration.

Playstyle Summary

The Hellspeaker is a social-combat hybrid that wins fights before they fully begin and controls the battlefield through compulsion rather than brute force.

Your combat identity:

  1. Baleful Interdict — mark the most dangerous target; your Interdict sets up everything that follows
  2. Charm Enemy — convert the marked target from a threat into a non-threat or temporary asset
  3. Honey-Sweet Blades — every hit on a Charmed creature deals extra psychic damage; the Charm does double duty
  4. Intransigent at Level 7 — you cannot be Charmed back; the psychological battlefield is entirely yours
  5. Incontrovertible at Level 11 — one word ends fights; use it on the first turn against clusters of high-value targets

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