Skip to content
animeojisan edited this page Sep 3, 2026 · 3 revisions

FAQ

English | 日本語

Does Neo require an NVIDIA GPU?

No. The standard DirectML path is intended for broader Windows GPU compatibility.

TensorRT is optional and NVIDIA RTX-specific.

Can I use Neo with an RTX 4050 6 GB?

Yes, depending on the filter chain. Heavy filters can exceed the practical performance or memory budget, so adjust model weight and capture resolution to the GPU.

Can I add my own ONNX models?

Compatible models can be added, but not every ONNX model has a graph/interface Neo understands.

Can I add my own GLSL shaders?

Yes. Neo supports user-addable mpv-compatible GLSL shaders.

Is HDR supported?

No. Neo currently targets SDR processing and output.

Can I use frame interpolation on animation?

Yes. RIFE is available for smooth interpolation, while DRBA is aimed at preserving anime-style held-frame timing more naturally.

Why does x4 or x5 not reach the expected FPS?

The interpolation multiplier defines how many frames Neo attempts to generate; it does not guarantee the GPU can process and present them in real time.

Does CRT Beam Simulator-Neo work on 60 Hz?

The Beam simulation is intended for high-refresh displays. A higher physical monitor refresh rate than the simulated/source rate is required for the intended temporal effect. For 60 fps content, 120 Hz is a practical starting point.

Is CRT Beam Simulator-Neo bundled?

The external Beam design allows the compatible filter to be installed separately. Put it at:

shaders/CRT/CRT Beam Simulator-Neo.glsl

Does the Beam filter replace CRT Geom or CRT mask shaders?

No. It is a different temporal effect and can be combined with spatial CRT appearance shaders if desired.

Is Neo portable?

Yes. The normal distribution is designed for portable use. Keep the package folder structure intact.

Clone this wiki locally