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Known Limitations

animeojisan edited this page Sep 3, 2026 · 1 revision

Known Limitations

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Neo is a real-time processing application, so behavior can depend heavily on Windows, GPU drivers, the source application, and the selected filters.

HDR

HDR processing/output is not currently supported as a normal mode. Use SDR when evaluating expected image quality.

Capture compatibility

Windows Graphics Capture cannot guarantee identical behavior for every application. Special protected surfaces, unusual overlays, or application-specific presentation paths can prevent normal capture.

ONNX compatibility

Not every ONNX model is directly compatible. A model must have a graph and input/output behavior that Neo understands.

Frame interpolation artifacts

RIFE and other interpolation methods can fail around subtitles, UI, scene cuts, disocclusion, transparent objects, or very fast motion.

High-refresh effects

CRT Beam simulation depends on accurate high-refresh presentation. A high-Hz monitor does not automatically guarantee perfect results if frame pacing is unstable.

Performance

The displayed FPS is limited by the slowest relevant part of the capture → processing → presentation pipeline.

Driver differences

NVIDIA, AMD, and integrated-GPU driver behavior can differ. A path that is fastest on one system may not be fastest on another.

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