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Interface and Controls

animeojisan edited this page Sep 3, 2026 · 1 revision

Interface and Controls

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The exact layout can change between releases, but the main controls are organized around the capture target, filter chain, output behavior, and performance.

Target window

Neo captures and processes a selected application window. Confirm that the intended source is selected before starting.

Presets

Presets are saved filter-chain configurations. They are the fastest way to switch between common combinations of GLSL, ONNX, interpolation, resize, and other processing.

Capture resolution

Capture resolution controls how many pixels are processed before the final output. Lowering it can greatly reduce GPU cost, especially for ONNX filters.

FPS limit

Limits the number of frames that need to be processed. This can be useful when the source itself has a lower effective frame rate.

Duplicate-frame reduction

Reduces unnecessary processing of repeated frames. It can be particularly effective for animation and other content that intentionally holds the same image for multiple display frames.

Draw Stabilization

A presentation-oriented option that can reduce visible unevenness or stutter in some capture/display situations. It is separate from AI frame interpolation.

VSync

Can reduce tearing on some systems. Depending on the monitor, source frame rate, and GPU load, VSync can also increase latency or visible stutter. Enable it only when it improves your setup.

Statistics

Use the statistics/performance display to identify whether a chain is limited by capture, ONNX processing, GLSL processing, interpolation, or presentation.

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