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Sound Packs

gokuthug1 edited this page Oct 5, 2026 · 1 revision

Sound Packs

Sound packs let you replace five audio slots: two in GokuTrap itself and three inside the Roblox client.

Off by default. Importing a file does not apply it — you enable the slot and press Save enabled slots.

Sound slots

Slot Where it plays Accepted formats
Launcher startup ambience GokuTrap, when it opens MP3, WAV, OGG, M4A
Launcher Player-start success cue GokuTrap, when Roblox starts MP3, WAV, OGG, M4A
Character jump Roblox — action_jump.mp3 MP3 only
Character footsteps Roblox — action_footsteps_plastic.mp3 MP3 only
Character get-up Roblox — action_get_up.mp3 MP3 only

Why the character slots are MP3-only

Those three are existing Roblox client assets with an .mp3 extension. GokuTrap will not transcode by renaming a file — a renamed WAV would fail to decode in-game and would leave you with a broken asset. If you want to use a WAV or other format for a character slot, convert it to MP3 first.

Launcher cues are played by Windows through a chosen codec, so they accept more formats. Even there, playback depends on the codecs installed on your machine.

Importing audio

Press Browse & import audio…

A file must be:

  • readable,
  • carrying a recognised format header, and
  • between 1 byte and 20 MiB.

Anything else is rejected with: "Audio must be readable, have a recognized format header, and be between 1 byte and 20 MiB."

Header validation does not certify the entire audio stream. A file with a valid header can still fail to decode fully. This is why the app reports playback failures honestly rather than claiming success.

How GokuTrap stores your audio

  • Your file is copied into GokuTrap's managed storage — it does not reference your original path, so moving or deleting the original will not break the slot.
  • GokuTrap records a SHA-256 hash of each managed file and which assets it owns.
  • One asset per slot. A slot that already has an asset must be removed before importing a replacement.

Preview

Preview asks Windows to open the file for playback. The honest outcomes are:

Message Meaning
"Windows opened the audio preview for playback." Handed to Windows
"Audio preview could not be decoded." No codec for this format — use MP3 or WAV, or install a codec

No game event is triggered by a preview.

Applying

Press Save enabled slots.

  • Launcher slots — take effect immediately.
  • Character slots — take effect on the next launch, when GokuTrap applies client modifications.

If a slot cannot be applied, GokuTrap reports how many and why (missing asset, permission, or a conflicting mod you own) and skips it rather than overwriting anything. Unrelated mods are preserved.

Removing

Remove & restore original on a slot:

  • deletes GokuTrap's managed copy,
  • removes GokuTrap's copy from the client,
  • and the original Roblox asset is restored at the next launch.

Instant Transmission / Super Saiyan theme

Theme definition only — no copyrighted audio is bundled or distributed.

The theme is a named set of preferences for your own licensed files. You supply the audio; GokuTrap ships none. Import only content you have the rights to use.

What sound packs do not do

  • No respawn, teleport or hit-event audio. Only the five slots listed above are addressable.
  • No guarantee an experience honours these assets. Experiences can override client audio.
  • No multi-asset or layered sounds per slot.

Legal

Importing audio is entirely your responsibility. GokuTrap ships no copyrighted recordings. If a file you import is not yours to use, that is on you — see Security-and-Privacy.

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