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Charge and Intercept
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| Class | Setting |
|---|---|
| Warrior | Charge on target nameplate |
| Warrior | Intercept on target nameplate |
| Druid | Feral Charge on target nameplate |
These are separate character-specific settings. Applicable cues default on.
The selected living hostile target must have a visible nameplate. The supported ability must be learned, usable, within the spell's range and off cooldown.
The cue pulses outside combat only. It does not need an action-bar slot.
Druid chooses the supported learned Bear/Cat Feral Charge variant for the current form. This is not pet Charge tracking.
A ready/range cue does not verify line of sight or a navigable path. It is not a guarantee the spell will succeed, and it does not cast the spell.
A missing cue can mean the character's current stance/form or resources do not make the spell usable. It can also mean there is no accessible nameplate or the client has not exposed the required state.
The character master, General hide rules and the module's travel/death checks still apply.
The combo-point number has a different position and can operate in combat. Feral Charge is still an outside-combat readiness cue. Turning off one does not directly disable the other.
Outside combat, select the intended target and run:
/fsr charge
On a class with the Charge module loaded, this prints available spell, target, cooldown, range and usability diagnostics. /fsr status can also include cue diagnostics.
Report the result with your class, stance/form, target and whether enemy nameplates were visible.
Warrior · Druid · Reporting Bugs
1.19.4 source references: Settings.lua:74–79; Settings.lua:120–123; ChargeReminder.lua:64–105; ChargeReminder.lua:137–217; ReminderCore.lua:419–423. See scope and source policy.
Forever Mini Reminder · 1.19.4 · Forever 1.60.1
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