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Some modules show useful active duration/charges, not only missing effects. Shields, Seal and placed totems are examples. Preview/Move mode can also show samples.
General's mounted, resting-area and dead/ghost hide switches all start on. The resting check includes inns. Taxi travel has additional suppression. Check those settings before assuming a class module is broken.
Not in 1.19.4. Large and Compact are layouts, not Modern/WoW Native themes.
The shipped Shaman preference family includes Any learned shield, Lightning Shield, Water Shield and Off. The effect must be learned/supported by the client. Changing the preference reloads the UI outside combat.
It may be in the bank, unusable at your level, unsuitable for the weapon, blocked by an existing temporary enchant/equivalent effect, or suppressed by combat/travel/resting state. Camping checks also require recognised campfire context.
Preview deliberately uses samples. Normal tracking remains bag-only. Missing class-supply warnings such as runes/shards are a different feature.
No. The cards are passive in this release.
No. It compares estimated remaining periodic damage with current health. Healing, dispels, resists and other modifiers can invalidate it.
Cast-estimate history is not preserved. Apply a supported DoT to establish a fresh estimate. Native active-aura timers are independent.
The number attaches to the target's visible nameplate, not the fixed target portrait. It needs Rogue or Cat Form Druid, an eligible target and relevant combo points.
Charge, Intercept and Feral Charge cues are designed for outside combat. Combo points are a separate feature that can run in combat.
No. Weather/time use public client data; temperatures come from the addon's climate model. Unsupported input can show a dash.
Depth, altitude, vertical speed and elapsed dive time are not implemented. The panel focuses on water state, temperature and remaining breath when available.
Closing dismisses flight games for the current taxi journey. A new journey can choose one of the enabled games again.
No. It is decorative artwork driven by the game's AFK flag, not gameplay or anti-AFK automation.
Class/consumable switches and expectations are per character. General appearance and utility switches are shared. See the storage table.
No. Generate the report, copy it and send it yourself. Drafts disappear on reload.
This package targets Forever 1.60.1 / Interface 16001. Other editions are not promised.
Troubleshooting · Reporting Bugs
1.19.4 source references: README.txt:12–57; README.txt:59–97; README.txt:99–160; Settings.lua:335–349; WaterState.lua:1–20. See scope and source policy.
Forever Mini Reminder · 1.19.4 · Forever 1.60.1
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