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Goalposts

michelMK45 edited this page Oct 7, 2026 · 1 revision

Goalpost Model & Texture Packs

A stadium's goalpost can be overridden with two independent, freely mixable packs instead of one bundled folder — any model can be paired with any color/texture:

FSW/Goalpost/
  GoalpostModel/<name>/
    specificgoalpost_<id>_0.rx3
    preview.png                  (optional, static preview image)
  GoalpostColor/<name>/
    specificnetsupportpost_0_0_textures.rx3

Pick a Goalpost Model and/or Goalpost Texture per stadium name from the "Assign Stadium" dialog's Visual Details card, from the Settings Editor's Stadium Settings tab, or from the F12 overlay's Stadiums wizard (its last two steps) — both write to the same shared, stadium-name-keyed settings, alongside Police/Pitch/Net. Leaving both unset keeps the legacy behavior (the stadium's own GoalpostGBD folder, if any). The model preview is a static image (preview.png/.jpg/.jpeg inside the model folder); the texture/color has no preview-image convention, so a small preview is instead rendered directly from its .rx3.

The assigned packs are only used while the Goalposts module is on (Dashboard → Modules → Stadium). With it off, only the stadium's own GoalpostGBD folder is used; the picks stay saved, and the F12 wizard still shows and re-saves them.

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