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Wipe
michelMK45 edited this page Oct 9, 2026
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Wipe packs follow the shared rules of Match Asset Packs: assigned per round (key = the Round ID the Dashboard shows) from the Settings Editor's Match Assets tab, with their own switch in the Dashboard's Modules card (Game group).
FSW/wipe/<folder>/*.rx3 -> data/sceneassets/wipe3d
File names (<id> = league graphics id):
-
specificwipe_0_<id>_0.rx3(+_textures.rx3) - A file named like one the game already ships (e.g.
specificwipe_0_996_0.rx3) replaces it; the original is backed up toFSW/.wipe_backup/.
Put the .rx3 files straight into the pack folder using the game's own file names. The simplest pack uses one id for all its files — it works for whichever round you assign it to; the id is renamed on install when it differs from the match's.
See Match Asset Packs for how ids are matched to the match, and how replaced game files are backed up and restored.
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