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Team Entrance
Plays the home team's Entrance.mp3 during FIFA's pre-kickoff 3D player walkout. The sequence:
- FIFA enters its competition
TV/bumperintro — the entrance track is armed but not played yet (playing over FIFA's own bumper audio would overlap). - The first page transition after the bumper ends (the walkout itself) starts a background wait
for FIFA's match memory, then the configured delay (default 7s — tune this if the anthem starts
too early/late for a given competition's intro length), then plays
Entrance.mp3at the configured volume. - Regular
Supportchants are held back during this whole window — a static "match started" flag during the walkout must not be mistaken for real play. - The actual kickoff fades the entrance track out and releases normal crowd audio. Kickoff is recognised from FIFA's own play state (the ball is in play after a kick-off was seen) or from fast match-clock movement, whichever comes first.
Support chants wait for kickoff on every match, with or without an anthem: they stay silent through the bumper, the walkout, a pause menu and the practice arena, and start about a second after the ball is in play. This works at any Half Length setting. Earlier versions judged kickoff only by how fast the match clock runs, which never fired on long halves (about 10 minutes and up) and left the Chants tab on "Waiting for kick-off" for the whole match.
If a team has no Entrance.mp3 or no [chantsid] mapping, the feature silently skips that team
without affecting anything else. Enable/disable it from the Modules card (TeamEntrance), and
tune volume/delay from the same chants settings editor used for the rest of [chantsid].
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