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Where Craft Conductor keeps things

github-actions[bot] edited this page Oct 18, 2026 · 8 revisions

Where Craft Conductor keeps things

The servers, backups and exports folders are chosen once, after the first sign-in, and can be changed in Craft Conductor settings → Folders (which moves what's there). Each of them has a short README.txt saying what's in it. At first they're:

C:\Users\you\craft-conductor\
  servers\                    the servers folder
    <server>\                 one folder per server, named after it
      craft-conductor.toml    its settings in Craft Conductor
      server\                 Minecraft: the world, mods or plugins, server.properties
      backups\                its backups (when there's no backups folder)
      manual-downloads\       mods downloaded by hand from CurseForge
      .craft-conductor\       what Craft Conductor remembers about it (logs, reports)
  exports\                    the exports folder
    <server>\<name> <date>.craft-conductor.zip
  .craft-conductor\           Craft Conductor's own settings (below)

A backups folder, when you choose one, holds one folder per server with its backups: <backups folder>\<server>\<date>-<label>.tar.gz, and a note for each.

  • Your servers: the servers folder above, one folder per server. Each has craft-conductor.toml (its settings), server/ (Minecraft, the world and mods) and its backups. If you edit craft-conductor.toml by hand while Craft Conductor runs, it reads the file again within a few seconds (a file with a mistake in it is ignored, and the log says so); settings that apply when the server starts, like memory and the port, take effect at its next start.
  • Craft Conductor's own settings: craft-conductor/.craft-conductor/ (sign-in, the people you invited and their paired phones, friends' certificate, CurseForge key and Discord token; readable only by your account, on Windows too; with backup.key, which locks backups' passwords, keys and logs to this computer and account: deleting it can't be undone, and backups made before then restore without their locked part). Passwords and PINs are kept only as hashes. A server's craft-conductor.toml and server.properties are readable only by your account too once they hold a secret (a Discord webhook, a CurseForge key, the friends' invite secret, an RCON password), and so are server exports.
  • Shared Java: craft-conductor/.craft-conductor/java/, one folder per Java version and release, used by every server on this computer (/data/.craft-conductor/java/ in Docker). Backups and server exports leave Java out.
  • Friends' setups: a folder of their own per launcher; their extras and joined servers are remembered in .minecraft/craft-conductor/.

This page is the user manual that comes with Craft Conductor (Help → User manual in the app). It's made from manual.md: change it there, not here.

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