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Hardware Oddity Semaphore DMA Objects
Evidence: NVIDIA-family reverse engineering, not yet an Xbox measurement. The envytools FIFO-puller documentation reports that pre-G80 DMA_SEMAPHORE binding accepts only nominally write-only class 0x0002 DMA objects, although acquire must observe memory. The older path uses a four-byte-aligned 12-bit offset; acquire waits for equality, and release writes a value. This is neither a general-purpose counter semaphore nor proof of a broad memory-permission exemption.
REF_CNT is separately described as waiting for prior execution before updating a reference value. Pusher GET advance is a different milestone from that completion marker.
Proposed test: vary DMA class, aperture endpoint, offset alignment, expected value, and acquire/release operation. Capture binding error, stall, completion marker, and memory change. Label each result with GPU generation and actual Xbox method sequence.
See also NV2A Graphics Architecture and Memory & DMA.
DSP tooling guide and navigation updated November 2, 2026 for experimental PR #384, source 8f51d237. Capture/replay usage and limits.
The earlier wiki-wide review was published November 1, 2026. Emulator source: b7140848. Reviewed wiki content: 1d2b671. Current status · Release availability · Publication process.
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