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Upstream PR 3010 OpenGL S3TC Recycling
Upstream work · Actionable research · Research and retired work
Reviewed: November 1, 2026. Fork source:
b7140848(full SHAb71408480a3a979a9c584663e1d1f400904c8bb7). Latest stable checked: v0.8.136-0-g458730bf5373, September 30, source458730bf5373f1f0d027450fef7443e3af7a3ae1. GitHub state, branch recommendation, source presence and release availability are separate facts. See current status and release versus main.
| Current field | November 1, 2026 observation |
|---|---|
| GitHub source | Upstream #3010 |
| GitHub state / draft | Open / Yes |
| Current head | 2e39fed36955cd7b994a702ad9bc0896bfc931bc |
| Originally reviewed head | 2e39fed36955cd7b994a702ad9bc0896bfc931bc |
| Last metadata update (UTC) | 2026-10-18T20:59:11Z |
| Head versus original review | Same recorded head; metadata/state updates do not indicate a new proposal-code head. |
| Current action | Follow #319 current-head border repair and stale B3/B4 diagnosis. |
| Fork/release availability | Native S3TC exists in the fork; #319 texture recycling remains unmerged and absent from main/stable. |
Upstream remains an open draft. Native S3TC upload already exists in the fork; the independent recycling experiment is fork #319. Its current head also repairs stale GL border color after reuse. All eight original game attempts were collected, but candidate B3/B4 stale frame traces cannot qualify progress/performance. Current-head physical-GL confirmation and an attributable stale-trace diagnosis remain. Do not request ordinary collection again or transfer combined S3TC-plus-recycling percentages to recycling alone.
This refresh checked GitHub identity/state and the specific source boundaries named above. It did not rerun native games, XISO timings or integration qualification. Historical performance claims remain attached to their original heads.
The review below is preserved as written, including its original state, head, fork baseline and proposed handoff. Its present-tense statements apply to that dated review; the current disposition above governs today’s action.
| Field | Value |
|---|---|
| Upstream PR | xemu-project/xemu#3010 |
| State at 2026-09-21 audit | Open draft |
| Reviewed upstream head | 2e39fed36955cd7b994a702ad9bc0896bfc931bc |
| Last upstream update seen | 2026-09-06 |
| Reviewed upstream base | f9b14039e5bb56ae2d8f028e31e7cc19f13f7e12 |
| Fork baseline | 82d04d84bdb3de956f20c3537e1da2cece0e8da2 |
| Relationship | Complementary compressed-layout tests |
| Related fork work | Mainkill1/xemu#127 |
| Contribution priority | Medium |
| Upstream contact status | No comment posted by this audit. |
Upstream combines native compressed uploads with OpenGL texture-object recycling. Fork #127 contributes checked compressed cubemap/mip layout cases, not object recycling.
The proposal reduces texture-streaming cost through native S3TC upload and reuse of GL texture objects.
Fork #127 fixes checked cubemap face stride. Related downstream work covers compressed mip sizing and copy alignment for tiny levels.
A correct top-level texture does not qualify the mip chain, cubemap faces, or recycled-object state. Object recycling and compressed-source layout are distinct concerns.
- Tiny BC mip levels retain minimum block storage.
- Every cubemap face uses checked face/mip offsets.
- Entire mip chain consistently uses compressed or expanded representation.
- Recycled objects reset dimensions, format, sampler-relevant state, and completeness.
- Native and fallback upload paths produce equivalent images.
Offer #127’s cubemap/tiny-mip tests. Do not claim downstream has implemented the recycling mechanism.
- It does not prove the upstream branch merges cleanly with current upstream.
- It does not prove a native correctness or performance result unless a linked exact-head run says so.
- It does not transfer favorable performance percentages between hardware, renderers, games, or source heads.
- It does not authorize posting a comment or review upstream.
- Refresh the PR state, head SHA, description, changed files, and newest review comments.
- Recheck the corresponding fork implementation on current
main. - Run or cite the narrow regression on an exact source state.
- Verify every public link and remove private paths, captures, game data, credentials, and internal logs.
- Phrase source concerns as source concerns and reproductions as reproductions.
- State the uncovered behavior and evidence limit.
- Add the posted URL and upstream response to this page.
| Date | Upstream head | Action | Result |
|---|---|---|---|
| 2026-09-21 | 2e39fed36955 |
Fork/upstream source comparison recorded | Handoff prepared; nothing posted |
DSP tooling guide and navigation updated November 2, 2026 for experimental PR #384, source 8f51d237. Capture/replay usage and limits.
The earlier wiki-wide review was published November 1, 2026. Emulator source: b7140848. Reviewed wiki content: 1d2b671. Current status · Release availability · Publication process.
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