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PR 0127 OpenGL use checked cubemap face stride
State: Merged Reviewed head: a6c6106fb48202e40676758c87ab0f55097dee73 Role: Supporting implementation/test history. The primary technical reference is Memory-and-DMA.
Stored compressed layout and sampled LOD are different concepts. Count complete BC blocks and mips, reject overflow before pointer arithmetic, and preserve retry dirtiness on failure.
flowchart LR
A["Before: Tiny BC mips could contribute zero bytes and alias cubemap faces."] --> B["PR #127"]
B --> C["After: Use one checked stored-layout calculation and reset failed GL stage state for retry."]
Stored compressed layout and sampled LOD are different concepts. Count complete BC blocks and mips, reject overflow before pointer arithmetic, and preserve retry dirtiness on failure.
- Do not infer correctness or cost from labels such as clean, finish, same handle, or disabled.
- Preserve the ownership, range, publication, retry, identity, or progress contract exposed by the PR.
- Keep focused correctness evidence separate from broad throughput claims.
- Re-run the relevant negative control when moving the mechanism to another renderer or subsystem.
- PR #127
- Reviewed head: a6c6106fb48202e40676758c87ab0f55097dee73
- Primary technical reference: Memory-and-DMA
This page records what the PR taught us. Current design, source status, future experiments, and acceptance rules belong on the linked technical reference page.
DSP tooling guide and navigation updated November 2, 2026 for experimental PR #384, source 8f51d237. Capture/replay usage and limits.
The earlier wiki-wide review was published November 1, 2026. Emulator source: b7140848. Reviewed wiki content: 1d2b671. Current status · Release availability · Publication process.
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