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How To Build A Landmark
- First we will generate a maplet with the following parameters:
- center at -10, 350 (lat,wlon)
- scale = .001 km/px
- size: Q=49, width=99 x 99 px
- name = ‘START5’
- ** lithos**
- c - create new landmark name
- START5 - landmark name
- l - define landmark control point by specifying a latitude and longitude on the body
- -10 350 - lat, lon
- .001,49 - enter scale (km/px), qsz
Once the landmark is created, you need to "load" it into active memory. You use the lithos command "i" from its main menu.
- i - input landmark
- START5 - landmark name (as previously named)
- y - check for images?
- 0.5 - fractional width. (This is almost always used)
- n - reject invisibles
In a second terminal, review the LMRK_DISPLAY1.pgm image. You can use ImageMagick's "Display" command, Graphics Converter, or if using a Mac, pgm files can be displayed in the Finder or Preview.
cd <working dir>
ls -lt | head
display LMRK_DISPLAY1.pgm
You can also use the SPC_Tools: landmarks
-
e - eliminate pictures from landmark
-
n - auto-eliminate new images only (a for auto-eleiminate)
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0,50,.6,.6,0,4 - Input INVLIM,SLIM,CLIM,ILIM,RSMN,RSMX
- 0 is typical. If you have objects that are obscuring the maplet, then this becomes important
- 50 is the emission angle that we keep
- .6 means the image must fill at least 60% of the frame
- .6 means the illuminated service must fill at least 60% of the frame
- 0 is minimum resolution -- almost always is 0
- 4 is the maximum resolution ratio (how many times bigger are the image pixels than the GSD. 3 or 4 is typical. 6+ is seldom effective)
-
INVLIM = 1000 * MAX INVISIBLE FRACTION (0-1000)
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SLIM = MAX EMISSION ANGLE (0-90)
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CLIM = MIN FRACTION OF VISIBLE (0-1)
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ILIM = MIN FRACTION IN SHADOW (0-1)
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RSMN = MIN IMGSCALE/MAPSCALE (0-inf)
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RSMX = MAX IMGSCALE/MAPSCALE (0-inf) =>set according to printout and LMRK_DISPLAY
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Most permissible: 1000,90,0,0,0,inf => does not throw any image away
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Least permissible: 0,0,1,1,inf,0 => throws all away
-
display LMRK_DISPLAY1.pgm
- m - get heights from shape model
- n - find normal
- 2 - normal from heights
- m - get heights from shape model
- u - update landmark file (save)
- 1 - save map
In 2nd terminal:
cd Bennu
ls -lt | head
display LMRK_Display1.pgm
more LMRKLIST.TXT
more LMKFILES/START5.LMK
more MAPFILES/START5.MAP
showmap
START5
Then display the START5.pgm (xv, imageMagick, convert, GraphicConverter)
| Option 1. Use this when the template you see in LMRK_DISPLAY1.pgm is poor | Option 2 (typical). Use this as much as you can |
|---|---|
| 1 - align landmarks | 1 - align landmarks |
| 3 - align with picture | 0 - align with template |
| 23 - picture #2 in LMRK_DISPLAY | 3 - enter spacing |
| 1 - enter spacing | n - new spacing? |
| y - new spacing? Yes b/c it only aligned a few images | 0 - continue |
| 2 - enter spacing | y - update landmark pixel locations? |
| y - new spacing? Yes b/c it only aligned a few images | 1 - align landmarks |
| 3 - enter spacing | 0 - align with template |
| y - new spacing? Yes b/c 3 caused a couple images to shift>10px | 1 - enter spacing |
| 2 - enter spacing | n - new spacing? |
| n - new spacing? No, lets just use the correlated images first | 0 - continue |
| 0 - continue | y - update landmark pixel locations? |
| y - update landmark pixel locations? | |
| 1 - align landmarks | |
| 3 - align with picture | |
| 1 - picture #2 from last iteration became picture #1 | |
| 1 - enter spacing | |
| n - new spacing? | |
| 0 - continue | |
| y - update landmark pixel locations? | |
| display LMRK_Display1.pgm |
- u - update landmark file (save)
- 1 - Save map
- 0 - find template
- c - use correlated
- .5 - enter correlation limit
- 0 - find template
- 0 - continue
- 44 - number of iterations display LMRK_Display.pgm
-
1 - align landmarks
-
0 - auto align
-
1 - enter spacing
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y - new spacing?
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2 - enter spacing
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n - new spacing?
-
0 - continue
-
y - update landmark pixel locations?
-
1 - align landmarks
-
0 - auto align
-
1 - enter spacing
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n - new spacing?
-
0 - continue
-
y - update landmark pixel locations? display LMRK_Display1.pgm
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0 - find template
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c - use correlated
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.5 - enter correlation limit
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0 - find template
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0 - continue
-
44 - number of iterations display LMRK_DISPLAY1.pgm
REPEAT ONCE
- 2 - find heights
- 8 - fill with shape
- 2 - include existing heights
- .01 - input fraction of points
- 1 - auto include neighboring maps
- 4 - include limb vectors
- 1,2.5,3 - input expansion, res/scale limit, d_hgt limit
- 6 - include differential stereo
- y - use gradients?
- y - autoheights?
- 0 - begin iteration
- .025 - input weight
- 30 - enter number of iterations
- 0 - end iterations display LMRK_DISPLAY1.pgm display slope.pgm
- 1 - align landmarks
- 0 - auto align
- 1 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
*# We are skipping V-4 fo