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make_scriptT.seed
Eric E Palmer edited this page Oct 23, 2026
·
1 revision
This seed file is used by make_scriptT, the script-maker for tiling a bigmap or shape with a suite of new maplets. make_scriptT.seed contains the lithos commands for processing each new maplet.
Here is an annotated sample make_scriptT.seed file:
0.00010,49 <- maplet ground sample distance and Q-size
g <- turn on auto-rename (based on its shape model lat/wlon region)
i <- input landmark
a <- new landmark temporary name 'a', will immediately be auto re-named
y <- check for more images
.5 <- fractional width, 0.5
n <- don't reject invisibles
x <- turn on extract filter
.025 <- extract filter tolerance, 0.025
0 <- find template
a <- use all images
b <- get heights from surrounding map
n <- don't list all possibilities
XXXXXX <- reference map name (temporary file which contains tiling bigmap)
n <- find normal
2 <- find normal from heights
b <- get heights from surrounding map (as above)
n
XXXXXX
u <- update landmark files
1 <- save map
v <- find V, Z, or PTG
2 <- find Z from V and pointing
e <- eliminate images from landmark
a <- auto-remove
0,60,.25,.25,0,3 <- INVLIM, SLIM, CLIM, RSMN, RSMX
1 <- align landmarks
0 <- auto-align
3 <- auto-align spacing, 3
n <- don't try new spacing
0 <- continue (full shift)
y <- update landmark pixel locations
1 <- align landmarks (as above)
0
1 <- auto-align spacing, 1
n
0
y
0 <- find template
c <- use correlated images
.5 <- correlation limit, 0.5
0 <- find template (build template #1)
0 <- continue
40 <- number of iterations, 40
1 <- align landmarks (as above)
0
3
n
0
y
1 <- align landmarks (as above)
0
1
n
0
y
e <- eliminate images from landmark
o <- remove low correlating images
.5 <- correlation limit, 0.5
0 <- find template
a <- use all images
u <- update landmark files (as above)
1
0 <- find template (as above) (build template #2)
0
40 <- number of iterations, 40
2 <- find heights (build topography #1)
8 <- fill with shape
2 <- include existing heights
.01 <- existing heights, fraction of points, 0.01
1 <- auto-include neighboring maps
4 <- include limb vectors
1, 2.5, 3 <- expansion (1), res/scale (2.5), d_hgt limit (3)
6 <- include differential stereo
y <- use gradients
y <- use auto heights
0 <- begin iteration
.025 <- weight, 0.025
30 <- number of iterations
0 <- end iterations
u <- update landmark files (as above)
1
v <- find V, Z, or PTG
1 <- find V from Z and pointing
1 <- align landmarks (as above)
0
1
n
0
y
u <- update landmark files (as above)
1
0 <- find template (as above) (build template #3)
0
40
1 <- align landmarks (as above)
0
2
n
0
y
1 <- align landmarks (as above)
0
1
n
0
y
e <- eliminate images from landmark (as above)
o
.5
u <- update landmark files (as above)
1
0 <- find template (as above) (build template #4)
0
40
2 <- find heights (build topography #2)
8
2
.01
1
4
1, 2.5, 3
6
y
y
0
.025
30
0
u <- update landmark files (as above)
1
v <- find V, Z, or PTG (as above)
1
1 <- align landmarks (as above)
0
1
n
0
y
u <- update landmark files (as above)
1
o <- attach map to maps or limbs
RECENT <- re-load most recent maplet
y <- reset all
1 <- automatic
o <- attach map to maps or limbs
RECENT <- re-load most recent maplet
n <- don't reset all
3 <- attach map to limbs
y <- clear
1, 3, 5 <- expansion (1), res/scale limit (3), d_hgt limit (5)
i <- input landmark
RECENT <- re-load most recent maplet
n <- don't check for more images
n <- don't include single image
v <- find V, Z, or PTG (as above)
1
u <- update landmark files (as above)
1
v <- find V, Z, or PTG
4 <- find PTG/SCOBJ from Z and V (current images) - update S/C position and pointing
o <- attach map to maps or limbs
RECENT <- re-load most recent maplet
n <- don't reset all
1 <- automatic
q <- quit lithos
END
(Compiled by DL)
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