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Lesson 3
- Add new images
- Run CONVERT, make_sumfiles, and DYNAMICS
- Manually tile LMK001 with 9, 0.4 km/px maplets
- Run coverage to plot maplets
- Run GEOMETRY and RESIDUALS
- Check for poor residuals
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cd ../DAWN/NEW_IMAGES_2011_212
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ls -1 > $myvesta/newpix.txt
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cd ../NEW_IMAGES_2011_212
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ls -1 >> $myvesta/newpix.txt
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repeat for all folders 218 through 241
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cd $myvesta
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../DAWN/UTILITIES/PROCESS_IMG.e
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NEW_IMAGES_2011_212
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NEW_IMAGES_2011_218
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NEW_IMAGES_2011_223
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NEW_IMAGES_2011_226
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NEW_IMAGES_2011_230
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NEW_IMAGES_2011_232
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NEW_IMAGES_2011_235
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NEW_IMAGES_2011_238
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NEW_IMAGES_2011_241
- ../DAWN/UTILITIES/make_sumfiles.e
- y - Use B-Frame? (y/n)
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- Create SUMFILES & NOMINALS and ..
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- Update old NOMINALS and ..
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- Update old SUMFILES
- 1
- emacs DYNAMICS.TXT
- emacs PICTLIST.TXT
- copy FC21A0003298 thru FC21A0003910 from PICTLIST.TXT into ‘APPROACH’ in DYNAMICS.TXT
- copy FC21A0003931 thru FC21A0006732 from PICTLIST.TXT into ‘SURVEY’ in DYNAMICS.TXT
- DYAMICS.e
ETLM= 1800, 1.D-6 APPROACH
VSIG= 0.200, 0.200, 0.200
PSIG= 0.0001, 0.0001, 0.0001
FC21A0002099
FC21A0002101
…
FC21A0003895
FC21A0003910
ETLM= 1800, 1.D-6 SURVEY
VSIG= 0.100, 0.100, 0.040
PSIG= 0.0001, 0.0001, 0.0001
FC21A0003931
FC21A0003932
…
FC21A0006731
FC21A0006732
ETLM= 1800, 1.D-6 SURVEY TO HAMO
VSIG= 0.200, 0.200, 0.200
PSIG= 0.0001, 0.0001, 0.0001
END
- Now we will tile LMK000 with 9 overlapping better resolution maplets
- Our new maplets will have the following properties:
- centers at pix,line in LMK000
- (25,25) (25,50) (25,75)
- (50,25) (50,50) (50,75)
- (75,25) (75,50) (75,75)
- scale = 0.4 km/px
- size = 99 x 99 px or ~ 40 x 40 km
- name = LMK001-LMK009
- c - Create new landmark
- LMK001 - landmark name
- m
- LMK000
- 25,25 - lat,lon
- .4,49 - enter scale (km/px),qsz
- i - input landmark
- LMK001 - landmark named (as previously named)
- y - check for more images?
- .5 - fractional width
- n - reject invisibles
- display LMRK_Display1.pgm
**=== Step 2: Eliminate Photos, Get Heights, Find Normal, V === **
- e - eliminate pictures from landmark
- a - auto eliminate
- 0,40,.2,.2,0,2 - Input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
- display LMRK_Display1.pgm
- b - get heights from surrounding map
- y - List possibilities?
- LMK000 - input a 6-character landmark name
- display LMRK_DISPLAY1.pgm
- n - find normal
- 2 - normal from heights
- u - update landmark file (save)
- 1 - save map
- v - find V,Z, or PTG
- 2 - Find Z from V and pointing
- 1 - align landmarks
- 0 - auto align
- 1 - enter spacing
- y - new spacing?
- 2 - enter spacing
- y - new spacing?
- 3 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- 1 - align landmarks
- 0 - auto align
- 1 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- display LMRK_Display1.pgm
- 0 - find template
- c - use correlated
- .7 - enter correlation limit
- 0 - find template
- 0 - continue
- 40 - number of iterations
- display LMRK_DISPLAY1.pgm
- 1 - align landmarks
- 0 - auto align
- 4 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- display LMRK_DISPLAY1.pgm
- 1 - align landmarks
- 0 - auto align
- 1 - enter spcaing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- display LMRK_DISPLAY1.pgm
- 0 - find template
- c - use correlated
- .7 - enter correlation limit
- 0 - find template
- 0 - continue
- 40 - number iterations
- display LMRK-DISPLAY1.pgm
- u - update landmark file (save)
- 1 - save map
- 2 - find heights
- 8 - fill with shape
- 2 - include existing heights
- .01 - input fraction of points
- 1 - auto include neighboring maps
- 4 - include limb vectors
- 1,2.5,3 - input expansion, res/scale limit, d_hgt limit
- 6 - include differential stereo
- y - use gradients?
- y - autoheights?
- 0 - begin iteration
- .025 - input weight
- 30 - enter number of iterations
- 0 - end iterations
- display LMRK_DISPLAY1.pgm
- display slope.pgm
- 1 - align landmarks
- 0 - auto align
- 1 - enter spacing
- n - new spacing?
- 0 - continue
- y - update landmark pixel locations?
- u - update landmark file (save)
- 1 - save map
- o - attach map to maps or limbs
- RECENT - input 60character landmark name (RECENT inputs last imrk)
- n - reset all?
- 1 - automatic
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c - create new lanmark
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LMK002 - landmark name
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m - define landmark by map pixel/line
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LMK000 - input 6 character map name
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25,50 - lat,lon
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.4,49 - enter scale (km/px), qsz
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i - input landmark
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LMK002 - landmark name (as previously names)
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y - check for more images?
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.5 - fractional width
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n - reject invisibles
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e - eliminate pictures from landmark
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a - auto-eliminate
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0,40,.2,.2,0,2 - input INVLIM, SLIM, CLIM, ILIM, RSMN, RSMX
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b - get heights from surrounding map
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y - list possibilities?
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LMK000 - input 60character landmark name
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n - find normal
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2 - normal from heights
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u - update landmark file (save)
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1 - save map
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v - find V, Z or PTG
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2 - find Z from V and pointing
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1 - align landmarks
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0 - auto align
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4 - enter spacing
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n - new spacing?
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0 - continue
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y - update landmark pixel locations
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1 - align landmarks
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0 - auto align
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1 - enter spacing
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n - new spacing?
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0 - continue
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y - update landmark pixel locations
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0 - find template
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c - use correlated
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.7 - enter correlation limit
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0 - find template
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0 - continue
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40 - number of iterations
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1 - align landmarks
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0 - auto align
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1 - enter spacing
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n - new spacing?
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0 - continue
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y - update landmark pixel locations
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0 - find template
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c - use correlated
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.7 - enter correlation limit
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0 - find template
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0 - continue
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40 - number of iterations
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u - update landmark file (save)
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1 - save map
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2 - find heights
-
8 - fill with shape
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2 - include existing heights
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.01 - input of fraction points
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1 - auto include neighboring maps
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4 - include limb vectors
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1,2.5,3 - input expansion, res/scale limit, d_hgt limit
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6 - include differential stereo
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y - use gradients?
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y - autoheights?
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0 - begin iteration
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.025 - input weight
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30 - enter number iterations
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0 - end iterations
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1 - align landmarks
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0 - auto align
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1 - enter spacing
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n - new spacing?
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0 - continue
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y - update landmark pixel locations
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u - update landmark file (save)
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1 - save map
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o - attach map to maps or limbs
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RECENT - input 6-character landmark name RECENT
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n - repeat all?
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1 - automatic
- update_infiles.e
- ls –lrt
- more view_maps.in
- coverage.e
- 0 (All maps)
- 0,10 (Input scale min/max (km))
- display coverage_g.pgm
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Once we have finished tiling LMK000, we can solve for an updated geometry
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geometry
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1: landmark vectors
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2: camera pointing, scobi
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3: RA/DEC/TWIST
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0: end
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120 - input operation list
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3 - enter number of iterations
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n - change position and pointing aprioris? (y/n)
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n - use limbs for pointing? (y/n)
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n - continue? (y/n)
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After running GEOMETRY, we can solve for the residuals
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Check for landmarks with poor residuals
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possible misregistration => manually adjust
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RESIDUALS.e
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2,4,10 - enter plim (px,km,km)
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Then look at MAPINFO.TXT, PINCINFO.TXT, RESIDUALS.TXT and fix any outliers in LITHOS


