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weekly-2025-12-05
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509 commits
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Changelog
- refactor(string): Fix constness of TheEmptyString (TheSuperHackers#1930)
- refactor: Remove all explicit UnicodeString instantiations from C strings (TheSuperHackers#1928)
- bugfix(filesystem): Prevent loading wrong INIZH.big from Data/INI directory to prevent INI CRC mismatch (TheSuperHackers#1879)
- refactor: Remove superfluous variable init comments (TheSuperHackers#1876)
- refactor: Remove all explicit AsciiString instantiations from C strings (TheSuperHackers#1916)
- unify(view): Move View, W3DView to Core (TheSuperHackers#1904)
- unify(view): Merge View and closely related code (TheSuperHackers#1904)
- unify(client): Move ParabolicEase, CameraShakeSystem to Core (TheSuperHackers#1904)
- refactor: Replace preprocessor condition _WINDOWS with _WIN32 (TheSuperHackers#1911)
- unify(shader): Move W3DShaderManager to Core (TheSuperHackers#1920)
- unify(shader): Merge W3DShaderManager code, move Smudge, W3DSmudge to Core (TheSuperHackers#1920)
- bugfix(energy): Destruction of disabled Power Plant no longer lowers energy production twice (TheSuperHackers#1857)
- bugfix(radar): Add hero radar objects into its own list to get rid of hero cache updates and its related issues (TheSuperHackers#1893)
- refactor(radar): Simplify function Radar::deleteListResources (TheSuperHackers#1893)
- refactor(radar): Simplify function W3DRadar::renderObjectList (TheSuperHackers#1893)
- refactor(radar): Simplify function Radar::addObject (TheSuperHackers#1893)
- bugfix(weapon): Weapon effects now show again for hidden objects that are not explicitly stealthed (TheSuperHackers#1918)
- tweak(gui): Add configuration to GameData.ini to allow Money Per Minute for players (TheSuperHackers#1914)
- refactor(string): Implement generic startsWith, endsWith functions for C strings (TheSuperHackers#1898)
- refactor: Use new utility logic for handling observed player behaviour (TheSuperHackers#1861)
- bugfix(module): A projectile can no longer be jammed multiple times (TheSuperHackers#1907)
- unify(radar): Move ObjectStatusTypes, Radar, W3DRadar files to Core (TheSuperHackers#1894)
- unify(radar): Merge Radar code (TheSuperHackers#1894)
- unify(common): Merge ObjectStatusTypes code (TheSuperHackers#1894)
- refactor: Convert strlcpy to strcpy with static_assert (TheSuperHackers#1887)
- refactor(network): Convert some if-else chains to switch statements (TheSuperHackers#1682)
- bugfix: Fix effect visibility of contained objects (TheSuperHackers#1878)
- tweak(eva): Enable more EVA events for observed players (TheSuperHackers#1866)
- refactor: Remove duplicate include directives (TheSuperHackers#1873)
- refactor: Rename RETAIL_COMPATIBLE_BUG macro to PRESERVE_RETAIL_BEHAVIOR (TheSuperHackers#1877)
- refactor: Remove double semicolons (TheSuperHackers#1810)
- ci: Re-enable win32 vcpkg presets (TheSuperHackers#1863)
- build(vcpkg): Add lockfile and binary cache (TheSuperHackers#1862)
- build(ai): Resolve compile errors when the USE_DOZER preprocessor directive is false (TheSuperHackers#1871)
- fix(debug): Add error handling for rename failures in Debug code (TheSuperHackers#1855)
- bugfix(object): Show veterancy effects of stealthed objects for allies and observers (TheSuperHackers#1867)
- bugfix(weapon): Show weapon effects of stealthed objects for allies and observers (TheSuperHackers#1865)
- bugfix(module): Show cash amounts of stealthed objects for allies and observers (TheSuperHackers#1858)
- tweak(behavior): Add RETAIL_COMPATIBLE_BUG to Black Lotus cash value fix (TheSuperHackers#1864)
- tweak(specialpower): Enable special power EVA events for observed players (TheSuperHackers#1540)
- bugfix(network): Deny players with invalid names from joining a LAN game room (TheSuperHackers#1595)
- feat(view): Add ability to rotate the camera in 45 degree increments using the mouse (TheSuperHackers#1848)
- feat(view): Add ability to rotate the camera in 45 degree increments using the numpad (TheSuperHackers#1846)
- fix(parabolicease): Fix asserting on float inprecision in ParabolicEase::setEaseTimes() (TheSuperHackers#1854)
- fix: Fix incorrect argument used for isInSaveDirectory() (TheSuperHackers#1849)
- tweak(network): Add file extension validation to network map transfer (TheSuperHackers#1818)
- fix(font): Fix font scaling for large resolutions and implement new font scaling methods (TheSuperHackers#1466)
- perf(mapcache): Simplify and improve implementation of MapCache to prevent expensive reoccurring redundant map cache reads (TheSuperHackers#1775)
- unify(network): Move most GameNetwork and GameSpy files to Core (TheSuperHackers#1733)
- build(memory): Add missing REF macros to always.h for null memory manager (TheSuperHackers#1830)
- fix(font): Handle malformed fonts without crashing the game (TheSuperHackers#1826)
- fix: Replace strcpy with strlcpy to prevent potential buffer overflows (TheSuperHackers#1808)
- build(cmake): Add status message for missing game install path (TheSuperHackers#1820)
- refactor: Simplify some if-else condition chains (TheSuperHackers#1683)
- fix(debug): Implement reference counter and thread safety in DbgHelpLoader to allow for independent users (TheSuperHackers#1804)
- refactor: Remove wrong WWDefines.h file (TheSuperHackers#1814)
- tweak(scrolling): Prevent far camera jumps when scrolling while the game stalls (TheSuperHackers#1661)
- bugfix(module): Fix missing horde condition of Nationalism and Fanaticism weapon bonuses (TheSuperHackers#1582)
- refactor(module): Improve and simplify the implementation of HordeUpdate and related code (TheSuperHackers#1582)
- unify(module): Merge HordeUpdate and related code (TheSuperHackers#1813)
- bugfix(replay): Fix unrecognized replay files in Generals (TheSuperHackers#1815)
- build: Add static_assert's near relevant strcpy calls to prevent buffer overflows (TheSuperHackers#1806)
- refactor: Remove superfluous string buffer copies (TheSuperHackers#1800)
- fix: Replace strcpy with strlcpy and update length asserts (TheSuperHackers#1796)
- build(weekly): Enable complete debug symbols for VC6 weekly builds (TheSuperHackers#1803)
- refactor(w3dview): Replace duplicate reference count macros with core library equivalents (TheSuperHackers#1784)
- build: Move refcount.h include into WWCommon.h (TheSuperHackers#1798)
- refactor(network): Assign name to type enum in LANMessage (TheSuperHackers#1801)
- fix(script): Improve string handling of 'Fundamentalist' code hacks (TheSuperHackers#1797)
- refactor: Fix misspelled word in comments (TheSuperHackers#1795)
- fix(debug): Replace NDEBUG preprocessor with RTS_DEBUG or RTS_RELEASE (TheSuperHackers#1791)
- bugfix(gui): Fix incorrect Replay incompatibility messages (TheSuperHackers#1745)
- refactor: Replace custom strrchr implementations with standard function (TheSuperHackers#1782)
- bugfix(gui): Fix crash when RenderFpsFontSize is set to 0 (TheSuperHackers#1788)
- build: Add RETAIL_COMPATIBLE_BUG as build prerequisite for the tunnel healing fix (TheSuperHackers#1783)
- tweak(gui): Track money per minute for every player (TheSuperHackers#1773)
- refactor(gui): Break up and simplify map list related code in MapUtil (TheSuperHackers#1758)
- perf(gui): Eliminate expensive and unnecessary processing when populating the replay and map lists after they are full (TheSuperHackers#1758)
- refactor(maputil): Remove unused variables in MapUtil (TheSuperHackers#1767)
- unify(maputil): Merge MapUtil code (TheSuperHackers#1771)
- unify(imagecollection): Merge ImageCollection code (TheSuperHackers#1771)
- bugfix(system): Prevent AMD/ATI driver crash on game launch by front loading the system dbghelp.dll (TheSuperHackers#1066)
- feat(gui): Implement money per minute display for local player (TheSuperHackers#1481)
- refactor: Normalize all file extensions to lowercase (TheSuperHackers#1765)
- refactor: Simplify path string formatting in World Builder (TheSuperHackers#1759)
- bugfix(weapon): Fix unreliability of historic bonus weapons (TheSuperHackers#1727)
- unify(network): Merge GameSpy and related code (TheSuperHackers#1735)
- unify(network): Merge GameNetwork and related code (TheSuperHackers#1735)
- build: Use more precompiled headers to reduce build time by around 50% (TheSuperHackers#1740)
- feat(gui): Implement replay info tooltips in Replay Menu (TheSuperHackers#1720)
- bugfix(gui): Always show correct teams for players in the observer control bar (TheSuperHackers#1753)
- bugfix(filesystem): Tentatively fix hang in file exist cache (TheSuperHackers#1751)
- ci: Update Windows Version for Replay Checker (TheSuperHackers#1746)
- refactor: Remove superfluous include guards (TheSuperHackers#1741)
- refactor: Simplify string.h includes (TheSuperHackers#1743)
- refactor: Simplify stdio.h includes (TheSuperHackers#1742)
- bugfix(object): Check whether a bike still has a rider before sniping it to prevent crashing the game (TheSuperHackers#1537)
- feat(recorder): Implement replay archive feature (TheSuperHackers#1703)
- refactor: Replace all header include guards with pragma once (TheSuperHackers#1722)
- refactor: Remove superfluous defines from Language.h (TheSuperHackers#1739)
- feat(observer): Add button mapping for toggling Replay Observer (TheSuperHackers#1718)
- fix(observer): Reset observed player when switching teams (TheSuperHackers#1715)
- feat(radar): Save Radar hidden and forced status for each Player to show correct radar states when switching teams (TheSuperHackers#1715)
- refactor(scene): Clean formatting, comments in W3DScene (TheSuperHackers#1710)
- bugfix(scene): Fix translucent objects drawn without translucency when no occluders are in the scene (TheSuperHackers#1710)
- bugfix(anim): Fix elapsed time of object animations (TheSuperHackers#1656)
- bugfix: Fix global-buffer-overflow in WorldBuilder (MapObjectProps class) (TheSuperHackers#1725)
- bugfix(script): Fix global-buffer-overflow in WorldBuilder scripts (TheSuperHackers#1724)
- bugfix(client): Fix crash in WorldBuilder scene (TheSuperHackers#1723)
- refactor: Remove _MSC_VER guards around #pragma once (TheSuperHackers#1726)
- bugfix(drawable): Fix duplicated terrain decals applied after call to W3DModelDraw::replaceModelConditionState (TheSuperHackers#1569)
- bugfix(radar): No longer show hero radar icons in shroud (TheSuperHackers#1569)
- bugfix(radar): Refresh radar objects without delay when changing player (TheSuperHackers#1569)
- bugfix(ghostobject): Properly keep ghosted and shrouded objects hidden when taking a ghost snapshot or changing the local player (TheSuperHackers#1569)
- bugfix(ghostobject): Properly refresh real and ghost objects when changing the local player in the Ghost Object Manager (TheSuperHackers#1569)
- fix(ghostobject): Add additional tests in W3DRenderObjectSnapshot::addToScene, W3DGhostObject::removeParentObject for robustness (TheSuperHackers#1569)
- bugfix(ghostobject): Fix crash in W3DGhostObjectManager::updateOrphanedObjects (TheSuperHackers#1569)
- bugfix(ghostobject): Fix incorrect snapshot update in W3DGhostObject::snapShot (TheSuperHackers#1569)
- tweak(ghostobject): Decouple DEBUG_FOG_MEMORY from tracking ghost object states for all players when required (TheSuperHackers#1569)
- bugfix(ghostobject): No longer try to restore ghosted objects for a non-local player and simplify code in W3DGhostObject::freeSnapShot, W3DGhostObject::freeAllSnapShots (TheSuperHackers#1569)
- feat(client): Enable shroud for observed players (TheSuperHackers#1569)
- build(ghostobject): Fix compile error when enabling DEBUG_FOG_MEMORY (TheSuperHackers#1569)
- refactor(ghostobject): Simplify code and style in GhostObject, W3DGhostObject (TheSuperHackers#1569)
- fix: Revert strlcat on pointer arguments (TheSuperHackers#1713)
- feat(filesystem): Recover 481 higher resolution textures in Zero Hour by re-prioritizing textures by size (TheSuperHackers#1484)
- refactor: Remove redundant CppMacros.h includes (TheSuperHackers#1706)
- feat(filesystem): Implement access to shadowed files inside archives (TheSuperHackers#1483)
- bugfix(lan): Fix LANAPI init error (TheSuperHackers#1704)
- bugfix(behavior): Fix unexpected propaganda influence from contained units with direct Propaganda Tower behavior modules (TheSuperHackers#1545)
- bugfix(object): Reward unit experience for kills caused by OCL objects (TheSuperHackers#1634)
- bugfix(anim): Fix single animation updates (TheSuperHackers#1702)