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GrandSong edited this page Nov 1, 2016 · 5 revisions

##Overview

The .Sound() function can be used to play a sound, centered on the object.

If Cheats are enabled, you can press F5 to view and listen all sounds in the game.

##Syntax

someObj.Sound( <SoundGroup>, <SoundId> )

Where:

  • <SoundGroup> is the name of an OBJECT defined in sounds.txt
  • <SoundId> is the name of an EVENT defined in sounds.txt for the given SoundGroup

##Example

-- Plays the sound that the game uses for placing a Toilet
someObj.Sound( "Toilet", "Place")

##Notes

sounds.txt also contains definitions for something called SAMPLEGROUP, but I have not yet experimented with these.

##See Also

##Some Useful Sounds

this.Sound("Guard", "Damage") -- whooerrr
this.Sound("Guard", "AlertBegin") -- Gloglo
this.Sound("Guard", "ChasingEscaper") -- alarm whistle
this.Sound("Guard", "RadioBleep") -- Boohgoon
this.Sound("Guard", "RadioBleepAlertEnd") -- Abort alert
this.Sound("Guard", "Place") -- Fffoww
this.Sound("Cook", "Place") -- Cute sound
this.Sound("Doctor", "Place") -- Another cute sound
this.Sound("DogHandler", "MoveOrderIssued") -- Dildil
this.Sound("Drain", "Place") -- Install Metal 
this.Sound("Boombox", "Smash") -- Smash
this.Sound("Soldier", "ShoutWarning") -- Hey!
this.Sound("_Contraband", "PrisonerSearchComplaint") -- Hey!!
this.Sound("_Interface", "Cancel") -- Dewww
this.Sound("_Reports", "FireStaff") -- Hofp
this.Sound("_EscapeMode", "ProgressBar") --Clock Ticking
this.Sound("_EscapeMode", "TunnelExit") --Dig out
this.Sound("_EscapeModeInterface", "FollowModeOn") -- Whistle
this.Sound("_EscapeModeInterface", "Surrender") -- 
this.Sound("_Campaign", "ObjectiveCompleted") -- 
this.Sound("_Finance", "ReceivePayment") -- 
this.Sound("_World", "Death") -- 
this.Sound("_Tools", "HitBy_Fists") -- Pong
this.Sound("__EpilogueOutro", "Music2") -- Calming
this.Sound("__EpilogueOutro", "Music3") -- News
this.Sound("__EpilogueOutro", "Music7") -- 
this.Sound("__EpilogueOutro", "Music8") -- 
this.Sound("__ConvictionHeist", "HeistMusic5") -- Warning Horn
this.Sound("__ConvictionHeist", "HeistMusic12") -- Warm/Welcoming/Victorious Horn
-- this.Sound("__ConvictionHeist", "HeistSFX7") -- Siren (Never stop! Don't use it!)
this.Sound("__ConvictionMorgan", "MorganMusic3") -- Astonishing
this.Sound("__ConvictionMorgan", "MorganMusic4") -- Big Whoops
this.Sound("__ConvictionMorgan", "MorganMusic5") -- Big Whoops
this.Sound("__ConvictionMorgan", "MorganSFX3") -- Rusty zzzz
this.Sound("__ConvictionVisitaion", "ConvictionMusic1") -- Normal Life
this.Sound("__ConvictionVisitaion", "ConvictionMusic4") -- Bad Thing Coming

this.Sound("__DeathRowConfession", "Start") -- Holy music
this.Sound("__DeathRowConfession", "YouHaveTo") -- Holy music
this.Sound("__DeathRowConfession", "AreYouLooking") -- Heavy Heart
this.Sound("__DeathRowConfession", "FadeToPrison") -- All is over

this.Sound("__FoodFamily", "Start") -- Family music
this.Sound("__FoodFamily", "Coughing") -- Cough very badly
this.Sound("__FoodFamily", "InfirmaryMusic2") -- Western/Marfia Theme
this.Sound("__FoodFamily", "InfirmaryMusic8") -- Good Thing Leaving
this.Sound("__FoodFeud", "Feud1s") -- Stab and Ahhh

this.Sound("__RiotAssault", "Breach2") -- Action Film!

-- Contributor: GrandSong

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