obj.Carrying
aubergine10 edited this page Oct 21, 2015
·
3 revisions
stub
.i, .u - what is the entity carrying?
that thing must have a .CarriedId .i, .u of the thing that is doing the carrying
see also: movableobject
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- [Lua Basics](Lua Basics Guide)
- [Save-Load Cycle](Save-Load Cycle Guide)
[Globals](Object Globals):
- [
Game
](Game (Global)) - [
me
](me (Global)) - [
Object
](Object (Global)) - [
this
](this (Global))
[Events](Object Events):
- [Rotation table](Rotation table)
- [Id table](Id table)
- [Location table](Location table)
- [Velocity table](Velocity table)
[Methods](Object Methods):
.ApplyVelocity()
.ClearRouting()
.CreateJob()
.Delete()
.GetNearbyObjects()
.LeaveMap()
.NavigateTo()
.Sound()
[Properties](Object Properties):
.Active
.Age
.AiSetTarget
.AiWalkSpeed
.AnimateRotation
.AnimateVelocity
.AssignedRoom
.Attacker
.AttackTimer
.AvailableMoney
.AvatarControl
.BodyArmour
.BoilingPoint
.BookInCell
.Carried
.CarrierId
.Carrying
.CarryingBook
.Category
.Cell
.CellId
.CellIdTimer
.CloseTimer
-
.Connections
⚠️ .Contents
.CutsceneActor
.Damage
.Dest
.Door
.Driver
.Energy
.Equipment
.Entity
-
.ExternalPower
⚠️ .FailedToFindCell
.FeedJobId
.FireEngine
.Fireman
.FollowerId
.Fuel
.Gang
.Garbage
.HealingJobId
.Hidden
.Hose
.HoseOffset
.Hostage
.Id
.Intensity
.IsExternalTeacher
.IsNewIntake
.JobId
.LastAccess
.LastAte
.LastTreated
.LastVisitors
.LeavingMap
.Library
.Loaded
.Locked
.Misbehaviour
.Mode
.Naked
.Name
.Needs
.Office
-
.On
⚠️ .Open
.OpenDir
.Opened
.OpenOnTrigger
.OpenTimer
.Operation
.OperationTimer
.Or
.Patrol
.PermitPlayerControl
.PlayerOrderPos
.Pos
-
.Powered
⚠️ .Prisoner
.ProcessingRoom
.Quantity
.ReloadTimer
.RemotelyOpenable
.RequiredCellType
.RestState
.Result
.RotateDir
.SectorTimer
.Shackled
.Slot0..7
.SnitchTimer
.Speed
.State
.Station
.StatusEffects
.SubType
.TargetObject
.TazerTrained
.TimeOfLastMisconduct
.Timer
.Tooltip
.Triggered
.TriggeredBy
.TriggeredTime
.Type
.UnlockingDoor
.Vel
.WallCheckTimer
.Walls
.WatchingFight
.Weight
-
.Wired
⚠️ .WorldObject