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aubergine10 edited this page Nov 23, 2015 · 7 revisions

##Overview

The .CloseTimer property is found on door objects while the door is closing.

##Syntax

--get
local timer = someDoor.CloseTimer -- nil | <number>

--set (not recommended)
someDoor.CloseTimer = <number>

Where <number> is a number representing the number of game seconds until the door is fully closed. The value will be nil if the door is not currently closing.

##Example

##Notes

##See Also

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Guides:

  • [Lua Basics](Lua Basics Guide)
  • [Save-Load Cycle](Save-Load Cycle Guide)

[Globals](Object Globals):

  • [Game](Game (Global))
  • [me](me (Global))
  • [Object](Object (Global))
  • [this](this (Global))

[Events](Object Events):

Psuedo-Types:

  • [Rotation table](Rotation table)
  • [Id table](Id table)
  • [Location table](Location table)
  • [Velocity table](Velocity table)

[Methods](Object Methods):

[Properties](Object Properties):

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