Collectable (Special Effect)
aubergine10 edited this page Oct 19, 2015
·
1 revision
##Overview
The Collectable
is an object that randomly spawns in the centre of a map when starting a new prison.
##Modding
The following modding options are available...
BEGIN Object
-
Name
Collectable
-
RenderDepth
1
-
Sprite
GameBible
END
##Notes
Clicking a Collectable
will despawn, and a new page will be added to the "Game Bible" (which will open immediately to show the new page).
Collectables
don't like being created:
- It does not seem possible to
Object.Spawn()
aCollectable
- If a save game which contains a
Collectable
is loaded, theCollectable
will be despawned.
##See Also
- meh.
^ Open "Pages" to Search
- Home
YourModFolder/
-
data/
materials.txt
-
Objects
- [Special Effects](Special Effects)
-
Objects
Scripting:
Object-based:
- [
Fire
](Fire (Special Effect)) - [
SmokeGenerator
](SmokeGenerator (Special Effect))
Script-based:
Other Finds:
- [
Collectable
](Collectable (Special Effect))⚠️