Water (Material)
##Overview
The Water
(as in lake) material is an outdoor terrain with extremely slow movement speed and is movement blocking.
##Modding
See Materials - Modding for scripting information and details on how to change menu, icons, sprites, and settings.
For reference, here is the default definition for this material:
BEGIN Material
-
Name
Water
-
ConstructionTime
-1.00000
- removes it from the menu -
SpriteType
RandomArea
-
BlockMovement
true
-
MoveCost
0.10000
-
SoftEdged
1
-
NumSprites
2
-
BEGIN
Sprite0
x 0
y 26
END
-
BEGIN
Sprite1
x 6
y 1
END
END
##Notes
Used by the auto-generated lakes option when starting a new prison.
Slow movement speed makes it very difficult to tunnel under.
Does not appear on the menu so player cannot place it in-game (which is probably a good thing as once replaced it seems impossible to remove).
##See Also
- meh.
^ Open "Pages" to Search
!
= Not placable by player
Foundations:
- [
Building
](Building (Material)) - [
BuildingConcrete
](BuildingConcrete (Material)) - [
BuildingFrame
](BuildingFrame (Material))
Fire Damage:
- [
BurntFloor !
](BurntFloor (Material)) - [
BurntWall !
](BurntWall (Material))
Walls:
- [
BrickWall
](BrickWall (Material)) - [
ConcreteWall
](ConcreteWall (Material)) - [
Fence
](Fence (Material)) - [
PerimeterWall
](PerimeterWall (Material)) - [
Roof !
](Roof (Material))
Indoor Floor
- [
CeramicFloor
](CeramicFloor (Material)) - [
ConcreteFloor
](ConcreteFloor (Material)) - [
FancyTiles
](FancyTiles (Material)) - [
MarbleTiles
](MarbleTiles (Material)) - [
MetalFloor
](MetalFloor (Material)) - [
MosaicFloor
](MosaicFloor (Material)) - [
WhiteTiles
](WhiteTiles (Material)) - [
WoodenFloor
](WoodenFloor (Material))
Indoor & Outdoor Floor
- [
ConcreteTiles
](ConcreteTiles (Material))
Outdoor Floor
- [
Gravel
](Gravel (Material)) - [
PavingStone
](PavingStone (Material)) - [
Stone
](Stone (Material))
Outdoor Terrain
- [
Dirt
](Dirt (Material)) - [
Grass
](Grass (Material)) - [
LongGrass !
](LongGrass (Material)) - [
Mud !
](Mud (Material)) - [
Sand
](Sand (Material)) - [
Water !
](Water (Material))
Roads
- [
Road
](Road (Material)) - [
RoadCrossing !
](RoadCrossing (Material)) - [
RoadCrossingLeft !
](RoadCrossingLeft (Material)) - [
RoadCrossingRight !
](RoadCrossingRight (Material)) - [
RoadMarkings !
](RoadMarkings (Material)) - [
RoadMarkingsLeft !
](RoadMarkingsLeft (Material)) - [
RoadMarkingsRight !
](RoadMarkingsRight (Material))
Commands:
- [
CancelJobs
](CancelJobs (Material)) - [
ClearIndoorArea
](ClearIndoorArea (Material)) - [
Demolish
](Demolish (Material)) - [
DemolishWalls
](DemolishWalls (Material)) - [
RemoveTunnels
](RemoveTunnels (Material))