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aubergine10 edited this page Oct 19, 2015 · 1 revision

##Overview

The object scripting environment currently provides two events:

  • Create() - called once when object first created on the map
  • Update() - called repeatedly (dozens of times per second)

If you need to detect when a save game is loaded, see [Save-Load Cycle Guide](Save-Load Cycle Guide).

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Guides:

  • [Lua Basics](Lua Basics Guide)
  • [Save-Load Cycle](Save-Load Cycle Guide)

[Globals](Object Globals):

  • [Game](Game (Global))
  • [me](me (Global))
  • [Object](Object (Global))
  • [this](this (Global))

[Events](Object Events):

Psuedo-Types:

  • [Rotation table](Rotation table)
  • [Id table](Id table)
  • [Location table](Location table)
  • [Velocity table](Velocity table)

[Methods](Object Methods):

[Properties](Object Properties):

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