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Type (research.txt)

aubergine10 edited this page Oct 19, 2015 · 1 revision

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##Overview

The Type setting indicates what the player will get when they complete the research task.

##Syntax

    Type Entity|Ability

Where:

  • Entity means they'll get a new member of staff (see notes)
  • Ability means they'll get new goodies such as rooms, objects or utilities

##Example

For an entity:

    Type Entity

For an ability:

    Type Ability

##Notes

When using Type Entity, any entities that are unlocked will get a counter on their icon in the "Staff" menu, so it seems this setting will limit (or just count?) the number of the unlocked entities on the map.

The Type Ability option does not add a counter to any unlocked entities (need to confirm).

##See Also

^ Open "Pages" to Search



All Settings:

  • [Name](Name (research.txt)) <researchId>
  • [Type](Type (research.txt)) Ability|Entity
  • [Requires](Requires (research.txt)) <researchId>
  • [Admin](Admin (research.txt)) <entityId>
  • [Cost](Cost (research.txt)) <number>
  • [CostPerUse](CostPerUse (research.txt)) <number>
  • [Time](Time (research.txt)) <number>
  • [X](Corkboard (research.txt)) <pos>
  • [Y](Corkboard (research.txt)) <pos>
  • [NonWideX](Corkboard (research.txt)) <pos>
  • [NonWideY](Corkboard (research.txt)) <pos>
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