Type (research.txt)
aubergine10 edited this page Oct 19, 2015
·
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.Type
(object scripting)?
##Overview
The Type
setting indicates what the player will get when they complete the research task.
##Syntax
Type Entity|Ability
Where:
-
Entity
means they'll get a new member of staff (see notes) -
Ability
means they'll get new goodies such as rooms, objects or utilities
##Example
For an entity:
Type Entity
For an ability:
Type Ability
##Notes
When using Type Entity
, any entities that are unlocked will get a counter on their icon in the "Staff" menu, so it seems this setting will limit (or just count?) the number of the unlocked entities on the map.
The Type Ability
option does not add a counter to any unlocked entities (need to confirm).
##See Also
- [
Sprite
](Sprite (research.txt)) -
materials.txt
- where entities and abilities are defined - Entities
^ Open "Pages" to Search
All Settings:
- [
Name
](Name (research.txt))<researchId>
- [
Type
](Type (research.txt))Ability|Entity
- [
Requires
](Requires (research.txt))<researchId>
- [
Admin
](Admin (research.txt))<entityId>
- [
Cost
](Cost (research.txt))<number>
- [
CostPerUse
](CostPerUse (research.txt))<number>
- [
Time
](Time (research.txt))<number>
- [
X
](Corkboard (research.txt))<pos>
- [
Y
](Corkboard (research.txt))<pos>
- [
NonWideX
](Corkboard (research.txt))<pos>
- [
NonWideY
](Corkboard (research.txt))<pos>