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aubergine10 edited this page Oct 23, 2015 · 2 revisions

This property needs further investigation

##Overview

This property was only recently discovered. It appears to be available on all entities and it's value is boolean. Setting the value seems to have no effect.

From brief investigation, it appears a value of true means the AI has chosen a destination for the entity during the current frame refresh.

If you find out what the property is, how it works or which objects it appears on, please let us know!

##See Also

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Guides:

  • [Lua Basics](Lua Basics Guide)
  • [Save-Load Cycle](Save-Load Cycle Guide)

[Globals](Object Globals):

  • [Game](Game (Global))
  • [me](me (Global))
  • [Object](Object (Global))
  • [this](this (Global))

[Events](Object Events):

Psuedo-Types:

  • [Rotation table](Rotation table)
  • [Id table](Id table)
  • [Location table](Location table)
  • [Velocity table](Velocity table)

[Methods](Object Methods):

[Properties](Object Properties):

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