RemoveTunnels (Material)
##Overview
The RemoveTunnels
material appears on the "Materials" menu and is used by the player as a tool to remove tunnels.
##Modding
See Materials - Modding for scripting information and details on how to change menu, icons, sprites, and settings.
For reference, here is the default definition for this material:
BEGIN Material
-
Name
RemoveTunnels
-
ConstructionTime
5.00000
-
SoftEdged
-1
-
Price
-20
-
BEGIN
Sprite0
x 13
y 3
END
END
Doesn't seem to be scriptable in any way.
##Notes
This tool can only be used once tunnels have been exposed (ideally by a [Dog
](Dog (Entity)) or searching toilets in cells while the tunnel is still being made, otherwise by a tunnel exit).
When placed on exposed tunnel materials, the material acts as a job marker for [Workman
entities](Workman (Entity)). Once the job is complete, any tunnel material on the same tile will be removed.
The Tunnels themselves don't appear in any of the settings files and must therefore be completely hard-coded in to the game. The sprites used for Tunnels can be found in the bottom-left corner of tileset.png
.
On the subject of Tunnels, the MoveCost
setting of materials seems to affect the speed at which they are created by prisoners, most notably used on [PerimeterWall
material](PerimeterWall (Material)) which has an incredibly slow MoveCost
0.1
.
##See Also
- [
CancelJobs
(Material)](CancelJobs (Material)) -
MoveCost
- affects tunnelling speed - [
PerimeterWall
(Material)](PerimeterWall (Material)) - difficult to tunnel under - [
Water
(Material)](Water (Material)) - difficult to tunnel under
^ Open "Pages" to Search
!
= Not placable by player
Foundations:
- [
Building
](Building (Material)) - [
BuildingConcrete
](BuildingConcrete (Material)) - [
BuildingFrame
](BuildingFrame (Material))
Fire Damage:
- [
BurntFloor !
](BurntFloor (Material)) - [
BurntWall !
](BurntWall (Material))
Walls:
- [
BrickWall
](BrickWall (Material)) - [
ConcreteWall
](ConcreteWall (Material)) - [
Fence
](Fence (Material)) - [
PerimeterWall
](PerimeterWall (Material)) - [
Roof !
](Roof (Material))
Indoor Floor
- [
CeramicFloor
](CeramicFloor (Material)) - [
ConcreteFloor
](ConcreteFloor (Material)) - [
FancyTiles
](FancyTiles (Material)) - [
MarbleTiles
](MarbleTiles (Material)) - [
MetalFloor
](MetalFloor (Material)) - [
MosaicFloor
](MosaicFloor (Material)) - [
WhiteTiles
](WhiteTiles (Material)) - [
WoodenFloor
](WoodenFloor (Material))
Indoor & Outdoor Floor
- [
ConcreteTiles
](ConcreteTiles (Material))
Outdoor Floor
- [
Gravel
](Gravel (Material)) - [
PavingStone
](PavingStone (Material)) - [
Stone
](Stone (Material))
Outdoor Terrain
- [
Dirt
](Dirt (Material)) - [
Grass
](Grass (Material)) - [
LongGrass !
](LongGrass (Material)) - [
Mud !
](Mud (Material)) - [
Sand
](Sand (Material)) - [
Water !
](Water (Material))
Roads
- [
Road
](Road (Material)) - [
RoadCrossing !
](RoadCrossing (Material)) - [
RoadCrossingLeft !
](RoadCrossingLeft (Material)) - [
RoadCrossingRight !
](RoadCrossingRight (Material)) - [
RoadMarkings !
](RoadMarkings (Material)) - [
RoadMarkingsLeft !
](RoadMarkingsLeft (Material)) - [
RoadMarkingsRight !
](RoadMarkingsRight (Material))
Commands:
- [
CancelJobs
](CancelJobs (Material)) - [
ClearIndoorArea
](ClearIndoorArea (Material)) - [
Demolish
](Demolish (Material)) - [
DemolishWalls
](DemolishWalls (Material)) - [
RemoveTunnels
](RemoveTunnels (Material))