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aubergine10 edited this page Oct 21, 2015 · 1 revision

If something is .loaded, .CarrierId contains the .i and .u of the thing it is loaded on to

prop gets set when obj is either in slot or being carried

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Guides:

  • [Lua Basics](Lua Basics Guide)
  • [Save-Load Cycle](Save-Load Cycle Guide)

[Globals](Object Globals):

  • [Game](Game (Global))
  • [me](me (Global))
  • [Object](Object (Global))
  • [this](this (Global))

[Events](Object Events):

Psuedo-Types:

  • [Rotation table](Rotation table)
  • [Id table](Id table)
  • [Location table](Location table)
  • [Velocity table](Velocity table)

[Methods](Object Methods):

[Properties](Object Properties):

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