obj.FireEngine
aubergine10 edited this page Oct 22, 2015
·
2 revisions
Seen on a Fireman entity
.i,.u = fire engine id
possibly this is how hose pipes know where to come from? needs testing!!
if this property is not set properly, the fireman will run off the map. if it is set properly, the fireman will be locked to whatever object is referenced by the property. fail in both directions.
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- [Lua Basics](Lua Basics Guide)
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[Globals](Object Globals):
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Game
](Game (Global)) - [
me
](me (Global)) - [
Object
](Object (Global)) - [
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[Events](Object Events):
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- [Location table](Location table)
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[Methods](Object Methods):
.ApplyVelocity()
.ClearRouting()
.CreateJob()
.Delete()
.GetNearbyObjects()
.LeaveMap()
.NavigateTo()
.Sound()
[Properties](Object Properties):
.Active
.Age
.AiSetTarget
.AiWalkSpeed
.AnimateRotation
.AnimateVelocity
.AssignedRoom
.Attacker
.AttackTimer
.AvailableMoney
.AvatarControl
.BodyArmour
.BoilingPoint
.BookInCell
.Carried
.CarrierId
.Carrying
.CarryingBook
.Category
.Cell
.CellId
.CellIdTimer
.CloseTimer
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.Connections
⚠️ .Contents
.CutsceneActor
.Damage
.Dest
.Door
.Driver
.Energy
.Equipment
.Entity
-
.ExternalPower
⚠️ .FailedToFindCell
.FeedJobId
.FireEngine
.Fireman
.FollowerId
.Fuel
.Gang
.Garbage
.HealingJobId
.Hidden
.Hose
.HoseOffset
.Hostage
.Id
.Intensity
.IsExternalTeacher
.IsNewIntake
.JobId
.LastAccess
.LastAte
.LastTreated
.LastVisitors
.LeavingMap
.Library
.Loaded
.Locked
.Misbehaviour
.Mode
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.Name
.Needs
.Office
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.On
⚠️ .Open
.OpenDir
.Opened
.OpenOnTrigger
.OpenTimer
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.Or
.Patrol
.PermitPlayerControl
.PlayerOrderPos
.Pos
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.Powered
⚠️ .Prisoner
.ProcessingRoom
.Quantity
.ReloadTimer
.RemotelyOpenable
.RequiredCellType
.RestState
.Result
.RotateDir
.SectorTimer
.Shackled
.Slot0..7
.SnitchTimer
.Speed
.State
.Station
.StatusEffects
.SubType
.TargetObject
.TazerTrained
.TimeOfLastMisconduct
.Timer
.Tooltip
.Triggered
.TriggeredBy
.TriggeredTime
.Type
.UnlockingDoor
.Vel
.WallCheckTimer
.Walls
.WatchingFight
.Weight
-
.Wired
⚠️ .WorldObject