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aubergine10 edited this page Oct 21, 2015 · 2 revisions

##Overview

Materials Road

The Road material is an outdoor floor covering with normal movement speed.

##Modding

See Materials - Modding for scripting information and details on how to change menu, icons, sprites, and settings.

For reference, here is the default definition for this material:

BEGIN Material

END

##Notes

Surprisingly, this material is used for roads. Amazing, I know.

A unique (and hard-coded) feature of this material is that Objects can't be placed on it unless they are given the Properties CanPlaceOnRoad setting. In the base game only a few objects have that setting:

  • [ElectricalCable (Consumable)](ElectricalCable (Consumable))
  • [PipeLarge (Consumable)](PipeLarge (Consumable))
  • [PipeSmall (Consumable)](PipeSmall (Consumable))
  • [RoadGate (Door)](RoadGate (Door))

Each map starts with a main road down the right hand side to allow Vehicles to deliver Objects, remove Garbage and sell exports. Callouts also use the road. Another source of traffic is entities such as Visitor who travel to and from the prison on foot.

The first lane is at x 90 and the second lane is at x 93 on an un-extended map.

Vehicles travelling down the road have a .Speed and .State.

##See Also

  • [Concrete (Consumable)](Concrete (Consumable))
  • [RoadCrossing (Material)](RoadCrossing (Material))
  • [RoadCrossingLeft (Material)](RoadCrossingLeft (Material))
  • [RoadCrossingRight (Material)](RoadCrossingRight (Material))
  • [RoadMarkings (Material)](RoadMarkings (Material))
  • [RoadMarkingsLeft (Material)](RoadMarkingsLeft (Material))
  • [RoadMarkingsRight (Material)](RoadMarkingsRight (Material))

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! = Not placable by player

Foundations:

  • [Building](Building (Material))
  • [BuildingConcrete](BuildingConcrete (Material))
  • [BuildingFrame](BuildingFrame (Material))

Fire Damage:

  • [BurntFloor !](BurntFloor (Material))
  • [BurntWall !](BurntWall (Material))

Walls:

  • [BrickWall](BrickWall (Material))
  • [ConcreteWall](ConcreteWall (Material))
  • [Fence](Fence (Material))
  • [PerimeterWall](PerimeterWall (Material))
  • [Roof !](Roof (Material))

Indoor Floor

  • [CeramicFloor](CeramicFloor (Material))
  • [ConcreteFloor](ConcreteFloor (Material))
  • [FancyTiles](FancyTiles (Material))
  • [MarbleTiles](MarbleTiles (Material))
  • [MetalFloor](MetalFloor (Material))
  • [MosaicFloor](MosaicFloor (Material))
  • [WhiteTiles](WhiteTiles (Material))
  • [WoodenFloor](WoodenFloor (Material))

Indoor & Outdoor Floor

  • [ConcreteTiles](ConcreteTiles (Material))

Outdoor Floor

  • [Gravel](Gravel (Material))
  • [PavingStone](PavingStone (Material))
  • [Stone](Stone (Material))

Outdoor Terrain

  • [Dirt](Dirt (Material))
  • [Grass](Grass (Material))
  • [LongGrass !](LongGrass (Material))
  • [Mud !](Mud (Material))
  • [Sand](Sand (Material))
  • [Water !](Water (Material))

Roads

  • [Road](Road (Material))
  • [RoadCrossing !](RoadCrossing (Material))
  • [RoadCrossingLeft !](RoadCrossingLeft (Material))
  • [RoadCrossingRight !](RoadCrossingRight (Material))
  • [RoadMarkings !](RoadMarkings (Material))
  • [RoadMarkingsLeft !](RoadMarkingsLeft (Material))
  • [RoadMarkingsRight !](RoadMarkingsRight (Material))

Commands:

  • [CancelJobs](CancelJobs (Material))
  • [ClearIndoorArea](ClearIndoorArea (Material))
  • [Demolish](Demolish (Material))
  • [DemolishWalls](DemolishWalls (Material))
  • [RemoveTunnels](RemoveTunnels (Material))
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