Road (Material)
##Overview
The Road
material is an outdoor floor covering with normal movement speed.
##Modding
See Materials - Modding for scripting information and details on how to change menu, icons, sprites, and settings.
For reference, here is the default definition for this material:
BEGIN Material
-
Name
Road
-
ConstructionTime
10.0000
-
IndoorOutdoor
1
-
ObjectRequired
Concrete
-
SpriteType
RandomArea
-
NumSprites
2
-
BEGIN
Sprite0
x 15
y 6
END
-
BEGIN
Sprite1
x 2
y 2
END
END
##Notes
Surprisingly, this material is used for roads. Amazing, I know.
A unique (and hard-coded) feature of this material is that Objects can't be placed on it unless they are given the Properties
CanPlaceOnRoad
setting. In the base game only a few objects have that setting:
- [
ElectricalCable
(Consumable)](ElectricalCable (Consumable)) - [
PipeLarge
(Consumable)](PipeLarge (Consumable)) - [
PipeSmall
(Consumable)](PipeSmall (Consumable)) - [
RoadGate
(Door)](RoadGate (Door))
Each map starts with a main road down the right hand side to allow Vehicles to deliver Objects, remove Garbage
and sell exports. Callouts also use the road. Another source of traffic is entities such as Visitor
who travel to and from the prison on foot.
The first lane is at x 90
and the second lane is at x 93
on an un-extended map.
Vehicles travelling down the road have a .Speed
and .State
.
##See Also
- [
Concrete
(Consumable)](Concrete (Consumable)) - [
RoadCrossing
(Material)](RoadCrossing (Material)) - [
RoadCrossingLeft
(Material)](RoadCrossingLeft (Material)) - [
RoadCrossingRight
(Material)](RoadCrossingRight (Material)) - [
RoadMarkings
(Material)](RoadMarkings (Material)) - [
RoadMarkingsLeft
(Material)](RoadMarkingsLeft (Material)) - [
RoadMarkingsRight
(Material)](RoadMarkingsRight (Material))
^ Open "Pages" to Search
!
= Not placable by player
Foundations:
- [
Building
](Building (Material)) - [
BuildingConcrete
](BuildingConcrete (Material)) - [
BuildingFrame
](BuildingFrame (Material))
Fire Damage:
- [
BurntFloor !
](BurntFloor (Material)) - [
BurntWall !
](BurntWall (Material))
Walls:
- [
BrickWall
](BrickWall (Material)) - [
ConcreteWall
](ConcreteWall (Material)) - [
Fence
](Fence (Material)) - [
PerimeterWall
](PerimeterWall (Material)) - [
Roof !
](Roof (Material))
Indoor Floor
- [
CeramicFloor
](CeramicFloor (Material)) - [
ConcreteFloor
](ConcreteFloor (Material)) - [
FancyTiles
](FancyTiles (Material)) - [
MarbleTiles
](MarbleTiles (Material)) - [
MetalFloor
](MetalFloor (Material)) - [
MosaicFloor
](MosaicFloor (Material)) - [
WhiteTiles
](WhiteTiles (Material)) - [
WoodenFloor
](WoodenFloor (Material))
Indoor & Outdoor Floor
- [
ConcreteTiles
](ConcreteTiles (Material))
Outdoor Floor
- [
Gravel
](Gravel (Material)) - [
PavingStone
](PavingStone (Material)) - [
Stone
](Stone (Material))
Outdoor Terrain
- [
Dirt
](Dirt (Material)) - [
Grass
](Grass (Material)) - [
LongGrass !
](LongGrass (Material)) - [
Mud !
](Mud (Material)) - [
Sand
](Sand (Material)) - [
Water !
](Water (Material))
Roads
- [
Road
](Road (Material)) - [
RoadCrossing !
](RoadCrossing (Material)) - [
RoadCrossingLeft !
](RoadCrossingLeft (Material)) - [
RoadCrossingRight !
](RoadCrossingRight (Material)) - [
RoadMarkings !
](RoadMarkings (Material)) - [
RoadMarkingsLeft !
](RoadMarkingsLeft (Material)) - [
RoadMarkingsRight !
](RoadMarkingsRight (Material))
Commands:
- [
CancelJobs
](CancelJobs (Material)) - [
ClearIndoorArea
](ClearIndoorArea (Material)) - [
Demolish
](Demolish (Material)) - [
DemolishWalls
](DemolishWalls (Material)) - [
RemoveTunnels
](RemoveTunnels (Material))