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SupplyTruck (Vehicle)

aubergine10 edited this page Oct 23, 2015 · 3 revisions

##Overview

The SupplyTruck vehicle services three rooms:

  • [Deliveries room](Deliveries (Room)) - delivery of new resources
  • [Garbage room](Garbage (Room)) - collection of Garbage
  • [Exports room](Exports (Room)) - collection of Sellable items

##Modding

See Vehicles - Modding for details on how to change menu, icon, sprites and settings.

For reference here is the definition of this Vehicle:

BEGIN Object

END

##Notes

It is advisable to have Deliveries, Garbage and Exports rooms spaced apart (vertically) by at least 1.5 truck-lengths to ensure maximum chance that all three rooms can be serviced at the same time.

Note: The trucks will park parallel to the southern-most end of the room.

Any [RoadGate doors](RoadGate (Door)) should also be 1.5 or more tuck lengths away from those rooms otherwise a parked truck will cause the gates to remain open, allowing prisoners to escape.

##See Also

  • Entities:
    • [TruckDriver](TruckDriver (Entity))
    • [Workman](Workman (Entity))
  • Rooms:
    • [Deliveries](Deliveries (Room))
    • [Garbage](Garbage (Room))
    • [Exports](Exports (Room))

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Automated:

  • [PrisonerBus](PrisonerBus (Vehicle))
  • [SupplyTruck](SupplyTruck (Vehicle))
  • [Hearse](Hearse (Vehicle))

Callouts:

  • [Ambulance](Ambulance (Vehicle))
  • [FireEngine](FireEngine (Vehicle))
  • [RiotVan](RiotVan (Vehicle))
  • [TroopTruck](TroopTruck (Vehicle))

Other:

  • [Limo](Limo (Vehicle))
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