MedicalWard (Room)
##Overview
The MedicalWard
room (known in-game as "Infirmary") is used to heal injured Entities.
##Modding
See Rooms - Modding for details on how to change menu, icon, sprites and settings.
For reference here is the definition of this Room:
BEGIN Room
-
Name
MedicalWard
-
Research
Health
-
BEGIN
Requirement
Type
Indoor
END
-
BEGIN
Requirement
Type
Object
Id
[MedicalBed
](MedicalBed (Object))END
-
BEGIN
Contraband
Id
[Needle
](Needle (Equipment))END
-
BEGIN
Contraband
Id
[Poison
](Poison (Equipment))END
-
BEGIN
Contraband
Id
[Medicine
](Medicine (Equipment))END
-
BEGIN
Contraband
Id
[Scissors
](Scissors (Equipment))END
END
You can't script the room itself, but there's quite a bit of stuff you can do with the objects that go in it:
.AssignedRoom
.Damage
.HealingJobId
.LastTreated
.Loaded
.Slot0..7
.StatusEffects
.GetNearbyObjects()
##Notes
If an entity is injured, or sometimes due to a .StatusEffect
, they will be .Carried
(usually by a [Guard
entity](Guard (Entity)), but sometimes by a [Doctor
entity](Doctor (Entity)) if all Guard
are busy and there is an idle Doctor
) to the nearest available [MedicalBed
](MedicalBed (Object)) in a MedicalWard
.
Note: If an entity's .Damage
reaches 100
, they are dead and will instead be taken to the Morgue
room.
Once at the MedicalBed
they will be put in to .Slot0 (need to confirm slot number) and the MedicalBed
will start healing them (by reducing their .Damage
at a faster rate).
Note: A entity's .Damage
will automatically reduce over time even if they aren't on a MedicalBed
. All the MedicalBed
is doing is speeding up the process.
Once the .Damage
gets to 0
, the entity is fully healed and can leave the MedicalBed
. If they are a Prisoner
they will usually need escorting (depends on security zoning) out of the MedicalWard
by a Guard
.
##See Also
- [
Morgue
(Room)](Morgue (Room)) - I see dead people
^ Open "Pages" to Search
Prisoner Intake:
- [
Intake
](Intake (Room)) (Reception) - [
HoldingCell
](HoldingCell (Room)) - [
Shower
](Shower (Room))
Prisoner Cells:
- [
Cell
](Cell (Room)) - [
SuperiorCell
](SuperiorCell (Room)) - [
Solitary
](Solitary (Room))
Prisoner Leaving:
- [
ParoleRoom
](ParoleRoom (Room)) - freedom! - [
Execution
](Execution (Room)) - murder! - [
Morgue
](Morgue (Room)) - more murder!
Services:
- [
Chapel
](Chapel (Room)) - [
Classroom
](Classroom (Room)) - [
CommonRoom
](CommonRoom (Room)) - [
Library
](Library (Room)) - [
MailRoom
](MailRoom (Room)) - [
Shop
](Shop (Room)) - [
Visitation
](Visitation (Room)) - [
Yard
](Yard (Room))
Food:
- [
Canteen
](Canteen (Room)) - [
Kitchen
](Kitchen (Room))
Healthcare:
- [
MedicalWard
](MedicalWard (Room)) (Infirmary) - [
Morgue
](Morgue (Room))
Cleaning:
- [
CleaningCupboard
](CleaningCupboard (Room)) - [
Laundry
](Laundry (Room))
Resources:
- [
Storage
](Storage (Room)) - [
Exports
](Exports (Room)) - [
Deliveries
](Deliveries (Room)) - [
Garbage
](Garbage (Room))
Workshop:
- [
Forestry
](Forestry (Room)) - [
Workshop
](Workshop (Room))
Staff:
- [
Office
](Office (Room)) - [
Staffroom
](Staffroom (Room))
Security:
- [
Security
](Security (Room)) - [
Armoury
](Armoury (Room)) - [
Kennel
](Kennel (Room))
Commands:
- [
ClearRooms
](ClearRooms (Room))