Skip to content
aubergine10 edited this page Oct 19, 2015 · 1 revision

##Overview

Rooms MedicalWard

The MedicalWard room (known in-game as "Infirmary") is used to heal injured Entities.

##Modding

See Rooms - Modding for details on how to change menu, icon, sprites and settings.

For reference here is the definition of this Room:

BEGIN Room

END

###data/scripts/

You can't script the room itself, but there's quite a bit of stuff you can do with the objects that go in it:

##Notes

If an entity is injured, or sometimes due to a .StatusEffect, they will be .Carried (usually by a [Guard entity](Guard (Entity)), but sometimes by a [Doctor entity](Doctor (Entity)) if all Guard are busy and there is an idle Doctor) to the nearest available [MedicalBed](MedicalBed (Object)) in a MedicalWard.

Note: If an entity's .Damage reaches 100, they are dead and will instead be taken to the Morgue room.

Once at the MedicalBed they will be put in to .Slot0 (need to confirm slot number) and the MedicalBed will start healing them (by reducing their .Damage at a faster rate).

Note: A entity's .Damage will automatically reduce over time even if they aren't on a MedicalBed. All the MedicalBed is doing is speeding up the process.

Once the .Damage gets to 0, the entity is fully healed and can leave the MedicalBed. If they are a Prisoner they will usually need escorting (depends on security zoning) out of the MedicalWard by a Guard.

##See Also

  • [Morgue (Room)](Morgue (Room)) - I see dead people

^ Open "Pages" to Search



Prisoner Intake:

  • [Intake](Intake (Room)) (Reception)
  • [HoldingCell](HoldingCell (Room))
  • [Shower](Shower (Room))

Prisoner Cells:

  • [Cell](Cell (Room))
  • [SuperiorCell](SuperiorCell (Room))
  • [Solitary](Solitary (Room))

Prisoner Leaving:

  • [ParoleRoom](ParoleRoom (Room)) - freedom!
  • [Execution](Execution (Room)) - murder!
  • [Morgue](Morgue (Room)) - more murder!

Services:

  • [Chapel](Chapel (Room))
  • [Classroom](Classroom (Room))
  • [CommonRoom](CommonRoom (Room))
  • [Library](Library (Room))
  • [MailRoom](MailRoom (Room))
  • [Shop](Shop (Room))
  • [Visitation](Visitation (Room))
  • [Yard](Yard (Room))

Food:

  • [Canteen](Canteen (Room))
  • [Kitchen](Kitchen (Room))

Healthcare:

  • [MedicalWard](MedicalWard (Room)) (Infirmary)
  • [Morgue](Morgue (Room))

Cleaning:

  • [CleaningCupboard](CleaningCupboard (Room))
  • [Laundry](Laundry (Room))

Resources:

  • [Storage](Storage (Room))
  • [Exports](Exports (Room))
  • [Deliveries](Deliveries (Room))
  • [Garbage](Garbage (Room))

Workshop:

  • [Forestry](Forestry (Room))
  • [Workshop](Workshop (Room))

Staff:

  • [Office](Office (Room))
  • [Staffroom](Staffroom (Room))

Security:

  • [Security](Security (Room))
  • [Armoury](Armoury (Room))
  • [Kennel](Kennel (Room))

Commands:

  • [ClearRooms](ClearRooms (Room))
Clone this wiki locally