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aubergine10 edited this page Oct 27, 2015 · 2 revisions

This setting might be deprecated, it's odd that it isn't required for all processors.

##Overview

The Workers block is used to define one or more Worker entity type IDs for a Processor.

##Syntax

This optional setting is used in materials.txt and must be within a BEGIN Object ... definition block. It can be used only once per definition block.

    BEGIN Workers
        Worker <entityId>
    END

For more information see Worker.

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Settings:

* = multi-use per block
... = BEGIN...END block

Equipment:

Name Sprite AttackPower num RechargeTime num Properties Weapons Properties NoImport Properties Improvised Properties Metal Properties Tools Scale TwoHanded true|false Range num Rotatable true|false - eg. book

Callouts:

Name Cost num MaxNumber num Vehicle vehicleId Entity entityId NumEntities Sprite

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