Workers
This setting might be deprecated, it's odd that it isn't required for all processors.
##Overview
The Workers
block is used to define one or more Worker
entity type IDs for a Processor
.
##Syntax
This optional setting is used in materials.txt
and must be within a BEGIN Object ...
definition block. It can be used only once per definition block.
BEGIN Workers
Worker <entityId>
END
For more information see Worker
.
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Settings:
*
= multi-use per block...
=BEGIN...END
block
-
Name
<objectId>
-
AttachToWall
true|false
-
AttackPower
<number>
-
AutoOrder
<objectId>
-
AutoOrderQuantity
<num>
-
BlockedBy *
<groupId>
-
BlockMovement
true|false
-
BlockVisibility
true|fals
-
Capturable
true|false
-
ConstructionTime
<time>
-
Contraband ... *
<eqipId>
- [
Entity
](Entity (Callout))<entityId>
-
Equipment
<equipmentId>
-
Group
<groupId>
-
Height
<tiles>
-
IndoorOutdoor
<mode>
-
LikelyObject ... *
<objId>
-
MadeOf
<id>
-
MaxNumber
<number>
-
MaxStackSize
<number>
-
MoveCost
<number>
-
MoveSpeedFactor
<number>
-
NumEntities
<number>
-
NumSlots
<number>
-
NumSprites
<number>
-
ObjectRequired
<consumableId>
-
Price
<number>
-
Properties *
<id>
-
Qualification
-
Range
<tiles>
-
RechargeTime
-
RenderDepth
<number>
-
RenderPostOffset
<number>
-
RenderPreOffset
<number>
-
Requirement ... *
<id>
-
Research
[<researchId>
](Name (research.txt)) -
Rotatable
true|false
-
Scale
<number>
-
SoftEdged
<mode>
-
Sprite
<spriteId>
- [
Sprite ... *
](Sprite (sprites.png))x <offset> y <offset>
w <offset> h <offset>
-
RotateType
<mode>
Marker ... *
-
Sprite0..N ... *
x <x> y <y>
-
SpriteOverlayScale
<num>
-
SpriteScale
<number>
-
SpriteType
<mode>
-
SpriteVariants
<number>
-
StackSprite
<spriteId>
-
Teleportable
true|false
-
ToolbarSprite
<spriteId>
-
Toughness
<number>
-
TwoHanded
true|false
- [
Vehicle
](Vehicle (Callout))<vehicleId>
-
ViewRange
<tiles>
-
Width
<tiles>
-
Workers ...
-
Workgroup
<id>
Equipment:
Name Sprite AttackPower num RechargeTime num Properties Weapons Properties NoImport Properties Improvised Properties Metal Properties Tools Scale TwoHanded true|false Range num Rotatable true|false - eg. book
Callouts:
Name Cost num MaxNumber num Vehicle vehicleId Entity entityId NumEntities Sprite