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Attunement Settings

kahlen-tech edited this page Oct 4, 2026 · 1 revision

Description

Trains Attunement by walking a list of rooms and using PERCEIVE in each one. It stops once you've gained a set number of mindstates. It can also train Empathy with PERCEIVE HEALTH (Empaths only), or Scholarship with PERCEIVE SIGIL.

When training Attunement, Moon Mages and Traders don't walk. They stay in the room they're in and cycle through PERCEIVE MANA, PERCEIVE MOONS IN SKY and PERCEIVE PLANETS.
It remembers which room it got to and starts from there next time, until you log out.

Settings

YAML Settings

How much to train

attunement_target_increment: 17
Setting Default Purpose
attunement_target_increment 17 Stop after gaining this many mindstates in the skill being trained. It never goes past mindstate 34. A number on the command line overrides it for one run.
The comment in base.yaml says it also stops at crossing_training_max_threshold, but the script doesn't read that setting. The cap is always 34.

Where to walk

hometown: Crossing
fang_cove_override_town:
attunement_rooms:
perceive_health_rooms:
sigil_walk_rooms:
crossing_training_stationary_skills_only: false
Setting Default Purpose
attunement_rooms Room ids to walk for Attunement. If not set, your town's list is used.
perceive_health_rooms Room ids to walk for health. If not set, your town's list is used.
sigil_walk_rooms Room ids to walk for sigil. If not set, it walks your attunement rooms.
crossing_training_stationary_skills_only false Train Attunement in the room you're in, without walking. Health and sigil walks still walk.
fang_cove_override_town Town whose room lists are used, ahead of hometown.

Towns with built-in lists:

Town Attunement rooms Health rooms
Crossing yes yes
Shard yes yes
Langenfirth yes yes
Hara'jaal yes yes
Leth Deriel yes
Riverhaven yes
Therenborough yes
Ratha yes
Aesry yes
Mer'Kresh yes
Hibarnhvidar yes
Boar Clan yes
Rossman's Landing yes

If there are no rooms for what you're training, either yours or your town's, it says "No room ids defined for..." and stops. No town has built-in sigil rooms.

Buffs

waggle_sets:
  attunement:

Your attunement waggle set is cast before each room, if you have one.

What a run does

There are no settings for these; this is what to expect.

  1. Works out which skill it's training and which rooms to use.
  2. Starts at the room it reached last time this session. If your room list has changed, it starts at the first room.
  3. For each room, until the skill reaches its target (or you've walked the number of rooms you asked for):
    • Casts your attunement waggle set, if you have one, and walks to the room.
    • PERCEIVEs, trying up to 5 times if it doesn't work. For health walks it waits 10 seconds between tries, because PERCEIVE HEALTH has a timer.
    • For sigil walks, it keeps perceiving until it finds a secondary sigil, or the game says the area has no traces of sigils or you've already identified its sigil.
  4. When it reaches the end of the list, it goes back to the first room.

Argument Settings

Argument Purpose
number Gain this many mindstates instead of attunement_target_increment.
rooms=n Stop after walking this many rooms, for example rooms=5.
health Empaths only: train Empathy with PERCEIVE HEALTH. For anyone else it's ignored and you train Attunement.
sigil Train Scholarship with PERCEIVE SIGIL.
reset Start at the first room in the list instead of where you left off.

Usage

;attunement

;attunement 10

;attunement rooms=5

;attunement health

;attunement sigil reset

crossing-training runs ;attunement when it trains Attunement. You can also run it in a subsection of T2.

T2

- skill: Attunement
  start: 10
  scripts:
  - attunement

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