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Remedy Settings
Makes one alchemy remedy. It studies the recipe, puts 25 pieces of the main herb in your mortar or mixing container, then works it through every step the game asks for: adding water, alcohol, the catalyst or the second herb, sieving, turning and smelling, until the remedy is done.
You often won't run it yourself: craft and workorders run it for alchemy and buy or forage the herbs first. Run it directly to make a specific remedy with herbs you already have.
See Crafting Setup for alchemy tools, toolbelts and books.
alchemy_tools:
- bowl
- mixing stick
- mortar
- pestle
- sieve
alchemy_belt:
crafting_container: backpack
crafting_items_in_container:| Setting | Default | Purpose |
|---|---|---|
| alchemy_tools | bowl, mixing stick, mortar, pestle, sieve | Your alchemy tools. The recipe's container must be in this list (see below). |
| alchemy_belt | Toolbelt your tools hang on, if any. | |
| crafting_container | backpack | Where tools, herbs, water, alcohol and the catalyst are kept. |
| crafting_items_in_container | Items to take only from crafting_container. |
-
The container. The recipe's container (for example
mortarorbowl) is looked up inalchemy_tools, sorustic mortaranswers a recipe that asks for a mortar, and a cauldron answers one that asks for a bowl. If no tool matches, it stops and tells you to add one. -
Crushing or mixing. In a mortar it crushes with your pestle (the
alchemy_toolsentry containingpestle). In any other container it mixes with your mixing stick.
herb_container:It needs at least 25 pieces of the main herb, and combines stacks to get there. It looks in herb_container first, then in crafting_container. If the recipe asks for red or blue flower and you don't have it raw, it uses dried or crushed flower instead.
water_container:
alcohol_container:| Setting | Default | Purpose |
|---|---|---|
| water_container | A container to pour water from. If it's empty, it's rubbed (for containers that make their own) and refilled from crafting_container. |
|
| alcohol_container | The same, for alcohol. |
If you don't use a container and have no water or alcohol, it buys some at the alchemy shop in your hometown, withdrawing coin if needed, then walks back to your alchemy_room. It also buys a coal nugget if that's the catalyst and you have none.
hometown: Crossing
alchemy_room:master_crafting_book:It uses your master_crafting_book if set, otherwise a remedies book from crafting_container.
waggle_sets:
remedy:
crafting_training_spells:Before starting it casts your remedy waggle set, if you have one. It also casts your crafting_training_spells between steps (see Crafting Setup), and releases them when it's done.
| Setting | Default | Purpose |
|---|---|---|
| mark_crafted_goods | false | Mark the finished remedy with your stamp. |
| cube_armor_piece | The item your Hollow Eve cube is attached to. It's touched before starting. |
When it's done, the remedy is taken out of the container and stowed.
Make a remedy:
;remedy remedies <chapter> "<recipe name>" <herb1> <herb2> <catalyst> <container> <noun>
| Argument | Purpose |
|---|---|
| remedies | Required; the book type. |
| chapter | The recipe's chapter. |
| recipe name | The recipe name, in double quotes if more than one word. |
| herb1 | The main herb, in double quotes if more than one word. |
| herb2 | The second herb, or none if the recipe has only one. |
| catalyst | The catalyst, e.g. "coal nugget". |
| container | The container the recipe uses, e.g. mortar or bowl. |
| noun | The finished remedy: cream, salve, wash, balm, unguent, potion, tonic, ointment, elixir, poultices or draught. |
Continue a remedy already in your container:
;remedy continue <herb2> <catalyst> <container> <noun>
;remedy remedies 2 "some blister cream" "red flower" nemoih "coal nugget" mortar cream
;remedy remedies 3 "some chest salve" plovik none "coal nugget" mortar salve
;remedy continue nemoih "coal nugget" mortar cream