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kahlen-tech edited this page Oct 4, 2026 · 1 revision

Description

Makes one batch of crossbow bolts (Engineering, tinkering chapter 7). It buys what you're missing (lumber, bolt flights and wood glue), shapes the lumber into bolt shafts and your creature part into boltheads, then runs tinker to put the bolts together. The finished bolts go in your crafting_container.

You need the creature part for your boltheads (a boar tusk for boar-tusk bolts, and so on) in your crafting_container. The script doesn't buy those.
Your tinker settings apply too, since tinker does the assembly. See Crafting Setup for engineering tools, toolbelts and books.

Settings

YAML Settings

Where it shops and works

hometown: Crossing
force_crafting_town:
engineering_room:
Setting Default Purpose
force_crafting_town The town to shop in. Falls back to hometown.
engineering_room The room to walk to for the shaping. If it's blank, it shapes wherever it ended up after shopping.

It buys from the engineering shop in that town. The towns it knows are Crossing, Leth Deriel, Riverhaven, Langenfirth, Therenborough, Ratha, Shard, Muspar'i, Hibarnhvidar, Boar Clan and Fang Cove.

Before shopping, it makes sure you have at least 2,000 coppers (2 gold) on you, taking the rest out of that town's bank.

Tools

crafting_container: backpack
crafting_items_in_container:
tinkering_belt:
engineering_belt:
Setting Default Purpose
crafting_container backpack Where your lumber, flights, glue, creature parts, shafts and boltheads are kept, and where tools go back when they aren't on your belt.
crafting_items_in_container Items to take only from crafting_container.
tinkering_belt Toolbelt your tools hang on. Falls back to engineering_belt.

Bolts needs a shaper. Tinker then uses your tinkering_tools for the assembly.

With the tools argument, it gets your engineering tools from the society clerk with clerk-tools first (unless you already have a shaper), and stores them again when it's done.

Throwing away old glue

worn_trashcan:
worn_trashcan_verb:

Old glue goes in your worn trashcan if you have one, or a trash bin in the room otherwise.

Bolt types

Type Boltheads from
cougar-claw curved claw
boar-tusk boar tusk
sabretooth ivory fang
angiswaerd angiswaerd tooth
hele'la needlesharp tooth
basilisk basilisk fang
elsralael elsralael tooth
soot-stained soot-streaked fang
ice-adder adder fang
jagged-horn jagged horn
drake-fang drake fang

What a run does

There are no settings for these; this is what to expect.

  1. Makes sure you have 2,000 coppers on you, and gets your tools from the clerk with tools.
  2. Lumber. Unless you already have <lumber> lumber or bolt shafts, it buys the lumber at the engineering shop.
  3. Bolt flights. Unless you have some, it buys them.
  4. Glue. If you have wood glue with fewer than 5 uses left, it throws it away and buys new. If you have none, it buys some.
  5. Walks to your engineering_room.
  6. Shafts. Unless you already have bolt shafts, it SHAPEs your lumber into bolt shafts with your shaper. If you have neither lumber nor shafts, it says "Out of <lumber> lumber and shafts" and stops, without storing your tools.
  7. Boltheads. Unless you already have <type> boltheads, it takes the creature part from your crafting_container and SHAPEs it into boltheads. If you don't have the part, it says "Out of <type>!" and stops.
  8. Runs ;tinker 7 "<type> bolts" shafts bolts, which checks your glue and stain, then shapes the shafts, glues them, and assembles the flights and boltheads.
  9. Puts away any leftover shafts and lumber, and stores your tools with tools.

Shafts, flights and boltheads you already have are used before it buys or makes more.

Argument Settings

Make bolts:

;bolts <type> <lumber> [tools]

Argument Purpose
type The bolt type, from the table above.
lumber The wood to buy for the shafts, e.g. maple.
tools Get your engineering tools from the society clerk first, and store them afterwards.

Finish bolts you were making:

;bolts continue

Runs ;tinker resume bolts to carry on with the bolts in your hands, then tidies up.

Usage

;bolts boar-tusk maple

;bolts drake-fang ash tools

;bolts continue

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